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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)K
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7
Comments
73
Joined
1 yr. ago

  • As a parent I would just install a door closer in this case. Yes, it is kinda ridiculous. But the kid still has a door.

  • I have a weird feeling about that one. Feels like it should have been a VR game but it was reviewed to be a flat screen after all. Also, I am personally more and more inclined to play couch coop instead of online co-op so this title wouldn't just work.

  • I grabbed YL as Epics freebie at some point and was very hyped since at our place we just love co-op gaming. Turned out that the second player could have an unplugged controller as well, it wouldn't change anything. We played 5 minutes total.

  • I'm bad at parrying bit would like to become a bit better at it too improve as a gamer. However, there's a resource issue that I often see in games (especially f/tps, not talking about fighting games): both dodge and parry usually cost something like stamina consumption. The only way to regain stamina while defending is actually to avoid hits by good placement but without dodging / dashing. It's slower, more difficult but really satisfying because you have enough stamina to deal great damage at any time. It is usually my way of handling combats.

  • Did that years ago, just called it cds. I also have an "up" command which is an alias to "cds ..". Oh, and I have a "setup server_name" they copy all my aliases to a server and create an alias that allow me to "ssh -A server_name" using only server_name.

  • Oh boy, I am so glad Nintendo franchises do not appeal to me visually so I don't have to bother with all that.

  • It is a reference to the Superman film (1978). This scene was truly scary when I was a kid and its weirdness very likely has something to do with it.

  • NSFW Deleted

    Permanently Deleted

    Jump
  • Same here even without dangerous activities. I may look up where my partner is at the end of the working day. Still in the office? May be a rough day, I can think about some nice dinner and serve a glass of wine 30 seconds before she comes back home.

  • I've been through it with LinkedIn recently: account randomly locked and an official ID was requested from me. No way, I managed to get my account deleted without an ID.

  • Oh right! It's not a spoiler, it was one one the announced features, I just misused solo vs single-player.

  • Didn't play the first one yet, but your insight is very interesting. Honestly, I cannot understand why any game wouldn't offer the "storytelling" mode. It's a solo game, just let people play how they want to. It's like selling a toy car and saying "You can only drive it on a carpet with four wheels touching the ground at any time". Nope, my (hypothetical) toy cars will be goddamn submarines if I want them to.

  • I've been offered this set last x-mas, first Lego set in like 20 years. Pure joy, one of my favourite films and beautiful beautiful set. I'll probably modify it next weekend to build the one from the third film. Enjoy it!

    Oh yeah, and I'm back in Legos now, got a Botanical bonsai tree set.

  • Fallout games allow you to be as slow as you want with the right builds. It's never too fast tbh.

  • But... but... So a thoughtful (d6) character that tries something forceful (4--8) would have 1/2 chance to succeed (with 4, 5 or 6 on their die) while a strong character (d12) would have 5/12 chances to succeed (with 4-8 on their die). It means that a strong character is mathematically weaker at attempting something with their strength than a less thoughtful character.

    Edit: ...all of that given the same approach die which I assume may happen in character creation.

    1. Wow, that's way easier than I was imagining. So, the GM uses core position and effect notions to play around player intention. Thanks!
    2. Hmm, even if it's not RAW, your approach still sounds very reasonable. A bad roll means something bad happens and therefore leads to stress. A good roll means everything works good and therefore no stress.
    3. "Fail forward" is a phrase I easily forget as a non-native English speaker but this is such a meaningful concept. It is also one ofe the core notions in Fate that I played quite a lot and I am kinda embarassed to have forgot it.

    Great insights, thank you a lot!

  • Mork Borg/Cy Borg @ttrpg.network

    Base game before compatible games?

  • I agree, feels a lot like Fate. Well, the no-stats approach using different dice is interesting and worth to be noted. I'd try it on a few random scenes just to test it and to see what question would emerge. But yeah, I already foresee quite a few.

    I also like the galton-board stress approach. I used a similar thing in my latest game. It's not necessarily better than any other system but it's a bit of fresh air and a pretty little mechanic which is rarely (never?) used.

  • Not only higher, but also more stable since, unlike bonuses, a salary cannot be cancelled for some reason.

  • Didn't know that, that's cool!

  • Blades In The Dark @ttrpg.network

    Flashback scopes

  • Playing Tabletop Roleplaying Games Alone @lemm.ee

    Focus on the Road - solo journaling road trip game

  • rpg @ttrpg.network

    Focus on the Road - solo journaling road trip game

  • Games @lemmy.world

    My submission to the Road Trip Game Jam 2025

  • Privacy @lemmy.ml

    LinkedIn ID verification