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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)S
Posts
5
Comments
180
Joined
2 yr. ago

  • Our artist is recreating all of the in-game locations in isometric style, and our plan is to soon-ish start to implement these into the game itself. Creating all of the 40+ locations takes some time for our artist, especially these city locations.

    And thank you so much ❤️

  • For development, I'm using my own game engine that I have built on top of Flutter. For servers, we are using our own soltuions that have been programmed with Dart language as well. I like to do everything myself :D

  • Thank you! There is no option for that yet, but cycling basically does work if you have your phone in your pocket, or you use your watch on iOS in what we call "ankle monitor" mode. Current thinking is that we want to keep it steps based, but proper cycling support is planned. Manually adding activities likely won't be a thing other than maybe in the single player mode, as that could be abused by players way too easily.

  • Thank you so much, and that sucks! But prioritizing recovery is the key, WalkScape isn't a sprint but a marathon, so there are a lot of opportunities to get more steps in once you've recovered your calf muscle <3

  • Thank you so much! When did you apply to the Closed Beta? We did accept before the current wave practically everyone who had applied before it launched.

    If you applied long time ago, make sure to check out https://portal.walkscape.app/account page if you already have got the access but missed the email.

  • Games @lemmy.world

    WalkScape's (RuneScape inspired fitness MMORPG) developer here, we've now released support for smartwatches on iOS & a lot of new content, and we are accepting new players to the Closed Beta!

  • Before Google released the Recording API, that's what we used. But it was a huge time sink - with the amount of Android devices and operating systems, there were a ton of device specific issues which were impossible for me to reproduce without buying the models that had these, and we don't have budget for such.

    Pixel devices tended to have battery consumption issues with it, and Chinede devices with battery optimization were killing it very often etc.

    If you find some way, I would love to hear about it. In the future we'll be adding in smart watch support, which could help you to count the steps if you have one.

    Edit: also one thing to try out if possible is to remove battery optimization from Google Play Services. Your device might be killing that, which stops counting the steps.

  • Yeah - battery optimization has tendency to kill apps, even if they're not consuming resources. If you're experiencing battery drain from doing this (or if it works fine), I'd appreciate if you send me your findings to our contact email address ❤️

  • The game doesn't need to be active on regular Android and counts steps when killed. I'm pretty sure the reason why it's like that on GrapheneOS is that when the game is killed, the sandbox is killed and the Google Play Services shut down. If Google Play Services aren't on there, the Recording API will not count steps in the background.

    Probably easiest solution is to let WalkScape to run in the background, when it's freezed the battery consumption should be basically nothing.

  • I haven't used GrapheneOS myself, but I've heard from others that running it in sandbox works. The game requires Google Play Services in order to count the steps in background, so sandbox with Google Play Services should fix that. The API the game specifically uses is the Recording API.

  • This is planned as part of the QoL updates! Notifications that are opt-in for certain things happening in the game.

  • And thank you! I know it's hard to also trust game devs these days, but we're doing all we can to protect our users privacy. That's why there are already privacy settings in the game too - you can hide your steps from other players if you don't want to share those. And you can also hide your entire user profile so it's not visible to other players. These settings also protect you if 3rd parties scrape the leaderboards etc.

  • We have lootboxes that are (and always will be) obtainable through gameplay. You can get chests from any activity while you're playing the game. Same applies for cosmetics, which are also something you obtain through gameplay.

    The very first devblog I wrote I already promised that we will never do predatory monetisation. Affordable subscription should be all we need to keep the game running. And no ads either!

  • It's just steps and the timestamp, no location data. We don't ask for location permission, and it's not accessible through OS APIs either.

  • Thank you so much ❤️

  • We do have the privacy policy on there, which lists what sensitive information we collect. It's a bit vague, and we could later on edit it to be more specific, but I don't have the required skills to edit those kinda texts and we can't afford a lawyer at the moment. The sensitive information we collect are your email, username and step data, and the step data includes device information (phone model & operating system).

    Non-sensitive information includes all kinds of gameplay data, like items you got and how many things you've crafted etc. which we use for game balancing and when designing new content.

  • Thank you! Definitely our plan to get these documents through a lawyer when we can afford one. One of the surprises to me has been how many things there are these days that indie devs like myself need to deal with that are completely non-related (legal especially), and how expensive those can be. As we want to stay independent, we don't have legal help from publishers, stakeholders etc. to deal with such.

  • Well that's definitely weird - Android or iOS? We'll need to try this ourselves to see if there's something going on with that form.

    Thanks for the report and happy walking! ❤️

  • When it comes to tracking, smart watch support is the most frequently asked addition and biking is the second. We will definitely add biking after smart watch support, as long as we find a viable way to do that. Biking relies quite heavily on GPS data which we don't want to deal with, so we would likely be using Apple Health and on Android some specific apps to pull that data from.

  • If you apply, make sure to mention that! Would appreciate hearing if it works or not.

  • Games @lemmy.world

    Developer of WalkScape (the fitness MMORPG where you progress by walking IRL) here again. We're accepting new players and have a Lemmy community!

  • Games @lemmy.world

    I'm the developer of WalkScape, the RuneScape inspired fitness MMORPG where you progress by walking IRL. We're now accepting more people to the Closed Beta!

  • Games @lemmy.world

    My RuneScape-inspired fitness RPG, WalkScape, has a new Closed Beta wave starting one June 1st!

  • Games @lemmy.world

    My RuneScape inspired indie fitness MMORPG WalkScape is looking for more beta testers