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Release Eden v0.1.0

Release Eden v0.1.0 · eden-emulator/Releases

Changelog This is the stable release for v0.1.0. This release contains some UI improvements, regression fixes, and more of the usual performance and graphical improvements. As always, this list is ......

A new yuzu fork meant to properly continue work on the emulator

This is the stable release for v0.1.0. This release contains some UI improvements, regression fixes, and more of the usual performance and graphical improvements.

As always, this list is not comprehensive, and we encourage you to read the full changelog.

If you face any spurious visual glitches that don't seem right, remember to wipe your shader cache.Universal

 
        Significantly reduced memory synchronization and DMA operation overhead  
        With Sync Memory Operations enabled, users may now see a performance boost, depending on their specific setup.  
        Games that rely heavily on DMA operations see significant performance boosts.  
        This mostly affects desktop targets, but Android may see some improved performance as well.  
    Implemented the News page to show news for our releases  
    Improved shader compilation speed on lower-end systems  
    Fixed performance regressions in Luigi's Mansion 3  
        As part of this change, it was noted that Fast GPU Time on 128 was actually causing significant performance loss on many games. As such, this option has been removed, and now only 256 and 512 are available.  
    Reworked certain setting's presentation  
        Several options that had a toggle have been changed to have an explicit "Off" or "Normal" setting instead.  
        ExtendedDynamicState is now a selection box on all platforms, rather than a slider.  
        Web username and token now have default values  
    Optimized dummy thread storage  
        This reduces CPU usage and improves 1/0.1% lows slightly.  
    GetSystemInfo has been implemented  
        This makes Eden behave closer to a real Switch, meaning certain mods that attempt to disable themselves on Yuzu-based emulators may now work properly.  
    Added stubs for firmware 21.1.0  
        Some newer games that require 21+ may see improvements from this.  
    Improved JIT performance on devices with higher memory  
    Added GPU-accelerated texture unswizzling options  
        Notably, this improves graphical bugs in Metroid Prime 4.  
    Allow skipping player selection on certain games that forcefully select another user  
        Notably, this makes certain Alien Hominid and certain Jackbox packs playable without creating multiple users.  
    Added a toggle to remove bloom and blur effects from certain games  
        Notably, this affects Burnout and the chibi-style Zelda games.  
    Implemented game title sorting  
    Replaced the default gray profile picture with the Eden logo  
    Reduced core memory overhead  
    Fixed Jackbox and other games that require an internet connection  
    Fixed memory allocation and some graphics bugs in Marvel: Cosmic Invasion  
    Fixed audio issues in Metroid Prime 4  
    Fixed audio mute not fully muting sounds  
    Fixed Ender Magnolia crashing on older CPUs  
    Fixed microphone input  
    Fixed the + Options menu on Qlaunch  
    Fixed an occasional save issue with Absolum on Cyrillic languages  


  

Renderer

 
        ExtendedDynamicState and other extensions have been completely reworked  
        If games didn't work properly before with ExtendedDynamicState or similar, try again.  
    Improved flickering in several problematic games  
    Fixed some graphics-related performance issues in Xenoblade Chronicles Definitive Edition and Pokemon Scarlet/Violet  
    Fixed some issues with older CPUs that lack certain vectorization instructions  
    Improved resource usage on Android GPUs  
    Improved cache hit rate and reduced CPU overhead during GPU processing  
        Notably, this reduces the amount of time it takes for graphical performance to stabilize.  
    Improved rendering on stock Qualcomm drivers  
        Notably, some bugs have been fixed on Link's Awakening, Pokemon Scarlet/Violet, and Mario Kart 8 Deluxe.  
        This affects both Android and Windows on ARM laptops.  
    Fixed flickering and odd texture artifacts at 1x resolution  
        Notably, this improves games like Luigi's Mansion 3.  
    Fixed occasional bugs where MK8DX and others could randomly explode into a slurry of colors, or have intermittent flickering.  


  

Desktop

 
        The Graphics submenu has been reorganized  
    You can now change the location of save data  
    The Discord RPC implementation now shows the current game in the main status instead of just "Eden"  
    Fix an issue where more than 4 controllers couldn't connect at once  


  

Android

 
        Added a page to change some Turnip driver settings  
        This only affects open-source Adreno drivers.  
    Fixed some UI bugs with the game list  
        Changing device rotation could cause temporary misalignments  
        Gamepad navigation was very finicky and sometimes nonfunctional  
    Fixed an app crash caused by overlay auto-hide  
    Fixed cases where the overlay could cause the touchscreen to be disabled temporarily  
    Ported custom path settings from desktop  
    Added a Quick Settings menu on the right of the screen during emulation  
    Added an option to disable automatic BCn driver patching for Adreno  
        This patch operation can cause crashes on really old systems.  
    Fixed some miscellaneous crashing issues that affect Turnip but not stock Adreno drivers  


  

Internal

 
        Some log spam has been reduced  
    YUZU_USE_BUNDLED_QT has been reworked, and the bundled Qt is now fully static on Windows and MacOS.  
        Usage on Linux outside of CI is not recommended, and this bundled Qt does not support WebEngine.  
    For packagers: YUZU_ENABLE_LTO is now just ENABLE_LTO, and YUZU_USE_FASTER_LD is now USE_FASTER_LINKER.  

  

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