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Deadlock - Gameplay Update - 03-06-2026

Deadlock - Gameplay Update - 03-06-2026 - Steam News

[ General ] - Can now jump during slide - Dash jump grants a very brief period with increased air control (30% for 0.25s) - Shrine is now easier to kill for the first one and harder for the second. HP...

[ General ]

  • Can now jump during slide

  • Dash jump grants a very brief period with increased air control (30% for 0.25s)

  • Shrine is now easier to kill for the first one and harder for the second. HP from 8100 to 5000/10000 (HP updates after the first one dies, like Walkers)

  • Shrines attack no longer hits heroes under the shrine

  • Super troopers bonus DPS increased from +40% to +60% (the upgraded troopers when Shrine dies)

  • Middle Lane troopers now gets upgraded when either of the shrines die, rather than only when both die

  • Killing a pair of base guardians now spawns a zipline boosted trooper wave to reinforce your push

  • Medic Troopers DPS grows by 3% per minute

  • Troopers now gain 7 HP regen when out of combat

  • Trooper wave interval increased from every 25s to every 20s starting at 35 minutes

  • Guardians bounty increased from 1000 to 1500

  • Walkers bounty increased from 3500 to 4000

  • Walkers Health rescaled from 6800/9350/11900 to 6000/9000/12000

  • Walkers armor decay rescaled from "+75% -> -50%" to "+65% -> -65%", from over 20min to over 18min

  • Base Guardians bounty from 750 to 1000

  • Shrines bounty increased from 0 to 2000

  • Mid Boss base bounty increased from 2000 to 3000

  • Mid Boss base HP increased from 11900 to 13000

  • Mid Boss global announcement health threshold reduced from 70% to 50%

  • Mid Boss now has 35% Debuff Resistance

  • Rejuv drop duration reduced from 7s to 6s

  • Rejuv duration no longer refreshes when hitting a crystal later

  • Minimap now indicates if the Urn is a favored, neutral or unfavored

  • Added a neutral camp (2 Normal, 3 Weak) at Hidden King Park Walker

  • Added a neutral camp (2 Normal, 3 Weak) at Archmother York Walker

  • Added "0 Way" veils underneath the Shrine platforms in each base

  • Moved the mid lane bridge above the Hidden King Base entrance more to the middle of the two edges

  • Subsequent CC reduction increased from 8%/24% to 10/30% (window from 7s to 8s)

  • Move speed diminishing ramp now occurs around 11m rather than 10m

  • Fixed melee abilities not using conditional damage based on enemy state (close quarters, point blank, opening rounds)

  • Street Brawl: Removed item slot limit (don't need to sell items in the final round sometimes)

[ Items ]

  • Added new T1 Spirit Item: Golden Goose Egg

  • Extended Magazine: Weapon Damage increased from +6% to +8%

  • High-Velocity Rounds: No longer grants +5% Fire Rate

  • High-Velocity Rounds: Now grants +8% Weapon Damage

  • High-Velocity Rounds: Bullet Velocity increased from +50% to +60% (these changes affect upgrades)

  • Long Range: Fall-off Range increased from +4% to +8%

  • Active Reload: You can now reload while already full when carrying this item

  • Opening Rounds: Spirit Power increased from +8 to +10

  • Opening Rounds: Weapon Damage increased from +40% to +45%

  • Swift Striker: Fire Rate increased from 18% to 20%

  • Mystic Shot: Damage spirit scaling increased from 0.8 to 1.0

  • Split Shot: Cooldown reduced from 32s to 24s

  • Split Shot: Now supports custom count and angles per hero

  • Split Shot: Enabled for Celeste (3 at 70 degrees)

  • Backstabber: Renamed to Stalker

  • Stalker: No longer procs based on angles of attack, but instead based on doing bullet or melee damage within 8m of a hero target

  • Stalker: No longer has a proximity requirement for the overtime bonuses (beyond the 8m proc proximity)

  • Melee Charge: Heavy Melee Bonus damage now works with heavy melee abilities

  • Spirit Shredder Bullets: Spirit Lifesteal increased from 8% to 12%

  • Weakening Headshot: Bonus health increased from +50 to +60

  • Ballistic Enchantment: Weapon damage per stack increased from 18% to 20%

  • Ballistic Enchantment: Range reduced from 30% to 25%

  • Ballistic Enchantment: Non-hero weapon damage increased from 4% to 5%

  • Hunter's Aura: Solo hero multiplier reduced from 3x to 2x

  • Hunter's Aura: Bullet Resist Reduction increased from -8% to -10%

  • Hunter's Aura: Fire Rate Reduction increased from -11% to -14%

  • Weighted Shots: Now builds from Slowing Bullets. Has Slowing Bullets passive

  • Weighted Shots: No longer grants +16% Spirit Resist

  • Weighted Shots: Now grants -0.5m Move Speed

  • Weighted Shots: No longer grants -30% Bullet Velocity

  • Weighted Shots: Debuff Resist increased from 16% to 18%

  • Weighted Shots: Weapon Damage increased from 35% to 40%

  • Weighted Shots: Stamina Reduction reduced from -20% to -14%

  • Express Shot: Ammo consumed changed from -30% to 2 Ammo

  • Blood Tribute: No longer has healing reduction

  • Blood Tribute: Self damage increased from 40 to 50

  • Spirit Rend: Cooldown reduced from 2.2s to 2s

  • Spirit Rend: Spirit Lifesteal increased from 8% to 12%

  • Crushing Fists: Heavy Melee Bonus damage now works with heavy melee abilities

  • Frenzy: Base Fire Rate increased from 8% to 10%

  • Frenzy: Base Spirit Resist increased from 10% to 15%

  • Frenzy: Conditional Fire Rate reduced from 28% to 25%

  • Frenzy: Conditional Spirit Resist reduced from 30% to 20%

  • Spiritual Overflow: Spirit Power increased from 30 to 40

  • Spiritual Overflow: Now grants +20% Duration instead of +12% CD Reduction

  • Extra Health: Increased from 185 to 210

  • Enduring Speed: Fixed slow resistance interaction with dash slows

  • Restorative Locket: Range increased from 30m to 35m

  • Restorative Locket: Max stamina regen increased from 3 to 4

  • Restorative Locket: Now always restores at least 1 stamina

  • Return Fire: Returning damage now always hits the target's body (some amount would naturally miss before, and some would be headshots)

  • Return Fire: Bullet Damage Returned reduced from 60% to 50%

  • Weapon Shielding: Damage threshold increased from 150 to 250

  • Weapon Shielding: Cooldown reduced from 45s to 35s

  • Bullet Resilience: Low Health threshold increased from 40% to 50%

  • Bullet Resilience: Low Health resistance reduced from 22% to 15%

  • Spirit Resilience: Low Health threshold increased from 40% to 50%

  • Spirit Resilience: Low Health resistance reduced from 22% to 15%

  • Lifestrike: Heal on melee hit reduced from 160 to 100 + 1.5/boon

  • Lifestrike: Heal on melee hit percentage reduced from 50% to 30% + 0.5%/boon

  • Majestic Leap: Barrier increased from 140 to 200

  • Trophy Collector: Souls per minute increased from 22 to 25

  • Dispel Magic: Cooldown reduced from 50s to 40s

  • Fortitude: Time to regen reduced from 13s to 10s

  • Spellbreaker: High instant damage reduction reduced from -75% to -65%

  • Diviner's Kevlar: Cooldown reduced from 64s to 40s

  • Inhibitor: Damage Penalty reduced from -35% to -30%

  • Inhibitor: Weapon Damage bonus increased from +22% to +25%

  • Cheat Death: No longer reduces movement speed by -2m during the death immunity phase

  • Colossus: Active now grants you an additional +30% Melee Damage

  • Siphon Bullets: Now steals 2.5% of enemy max HP per bullet instead of a fixed amount

  • Mystic Regeneration: Health bonus increased from +40 to +50

  • Mystic Regeneration: Duration increased from 5s to 6s

  • Rusted Barrel: Cooldown reduced from 20s to 16s

  • Arcane Surge: Spirit Power increased from +15 to +20

  • Slowing Hex: Now sets the gravity of an enemy to a fixed +20% (heavier) regardless of their own base values

  • Slowing Hex: Projectile speed increased from 53m/s to 80m/s

  • Slowing Hex: Cooldown reduced from 30s to 27s

  • Suppressor: Debuff duration increased from 4s to 5s

  • Spirit Sap: Spirit Power loss increased from -24 to -30

  • Spirit Sap: Cooldown reduced from 32s to 18s

  • Decay: Healing Reduction increased from -45% to -50%

  • Silence Wave: Damage spirit scaling increased from 0.6 to 1.0

  • Silence Wave: Cooldown reduced from 35s to 30s

  • Knockdown: Gravity increased from +50% to +100% when the stun hits the target (causes airborne targets to fall faster)

  • Radiant Regeneration: Health bonus increased from +65 to +90

  • Radiant Regeneration: Duration increased from 5s to 6s

  • Radiant Regeneration: Healing on Ability Cast boon scaling increased from 1.5 to 2.0

  • Tankbuster: Current Health Bonus Damage increased from 7.5% to 8%

  • Torment Pulse: Damage spirit scaling reduced from 0.28 to 0.25

  • Torment Pulse: No longer hits sleeping enemies to avoid waking them up

  • Disarming Hex: Cooldown reduced from 20s to 16s

  • Magic Carpet: Duration increased from 8s to 12s

  • Magic Carpet: Bonus health increased from 75 to 125

  • Ethereal Shift: Cooldown reduced from 45s to 35s

  • Cursed Relic: Damage penalty increased from -8% to -10%

  • Vortex Web: Now has a unit target option where it will vacuum enemies around that target

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Comments

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