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"You're swimming against the tide making games like this": Why more developers didn't copy Firewatch's reactive storytelling

"You're swimming against the tide making games like this": Why more developers didn't copy Firewatch's reactive storytelling

Firewatch was meant to spark a subgenre but its influence didn't spread. A decade on, we ask why Roblox and Minecraft are more

Firewatch was meant to spark a subgenre but its influence didn't spread. A decade on, we ask why Roblox and Minecraft are more

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Comments

63