My project simulating special-relativistic effects in OpenGL
My project simulating special-relativistic effects in OpenGL
I graduated from my bachelors in December, and I'm feeling burnt-out about job hunting. This is a project I wrote during my degree, in my spare time, to try out some ideas from my lectures and to learn OpenGL.
I took this screenshot while I was testing out monochromatic lighting. The ships are rotating clockwise.
I found it interesting that the receding ships bunch more closely together, that really convinced me that I had it working right.
The code is on GitHub jarrydac/gl_relativity. It's quite rough.