Need help with shader node, faking normal that is flatter than its geometry.
Need help with shader node, faking normal that is flatter than its geometry.
Without using normal map, how do I make something look flatter in arbitrary direction?
model: Godette by Pablo DobarroFigure 1
Let's say I want to smoosh character face to make lighting appear flatter while keeping the geometry. What kind of shader node setup can do this in a simple non-destructive way?