Smiter: Paladin 5 / Warlock 7
Progression: P2 -> W5 -> P5 -> W7Starting stats: 16, 10, 14, 8, 10, 16Feats: PAM/GWM/Cha+2, Cha+2Equipment: 2H weapon, best heavy armor, anything that grants advantageNotes: Smite with warlock slots. Subclasses don't matter much, but choose Pact of the Blade (extra attack stacks with Paladin's).Alternates: P5/W5/F2 for action surge.
Thrower: Berserker 6 / Thief 3 / Champion 3
Progression: B5 -> Ro3 -> F3 -> B6Starting stats: 17, 14, 16, 8, 10, 8Feats: Tavern Brawler (Str+1)Equipment: Sword-and-board, best medium armor, throwing bonusesNotes: Throw everything and everyone. Keep a few nice magic 2H weapons for bonus throws.Alternates: B6/R4/F2 or B8/R4 for additional feats.
Sniper: Assassin 3 / Gloomstalker 5 / Champion 4
Progression: Ro3 -> Ra5 -> F4Starting stats: 14, 16, 16, 8, 12, 8Feats: Sharpshooter, Dex+2Equipment: Dual hand crossbows, best light armor (until later...), anything sneak- or surprise-related
Notes: If surprising a group, drink a haste potion and end the encounter solo.Alternates: Any combination of A3/G5/F2 or A3/G3/F5 seems viable.
Bear: Moon Druid 12
Starting stats: 14, 10, 17, 8, 16, 8Feats: Tavern Brawler (Con+1), Warcaster, Wis+2/Resilient (Con+1)Notes: Be a bear. Enough said.Alternates: D7/C5--cast Spirit Guardians before assuming bear form.