Why not have one class that has a level for each trait, which are scored 0-100, 0-10 etc. so... self.luck = 7.3 self.anger = 4.0 and so on. And then there's one method that determines the action. That's going to be so much easier to maintain, extend, and work with.
python
class CharacterTraits:
def __init__(self, luck, anger, magic, ...):
self.luck = luck
self.anger = anger
# and so on
# maybe keep a list of previous actions which could inform the next action state
self.history = []
def get_action(self):
# do whatever to decide action
action = ...
# then add it to history
self.history.append(action)
return action
and then the calling code determines what's output to the screen. So, internally, the class is just responsible for one thing - hte business logic. Maybe another class Game could be responsible for outputting the strings, taking user input etc. If the UI were to change at a later date, the CharacterTraits class stays the same, but only the Game class would need to be modified. Instead of - as I understand it - all the classes currently would have to be updated (a maintenance nightmare!)
I only had a really quick look down the code so I may be missing the point entirely, but that's the direction I would go down.
EDIT: the get_action method could take in some args, like opponent_traits or some kind of situation, maybe even add additional methods like is_lucky to return a bool as to whether a situation that requires luck has been successful or not. Another method could be has_won_fight(opponent_traits) and the method compares strength, luck, magic whatever, to the opponent to decide whether the character has won. And so on. By keeping it simple like this, it's a lot easier to work with!
lol