New account since lemmyrs.org went down, other @Deebsters are available.
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- 3 yr. ago
- Posts
- 58
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- Joined
- 3 yr. ago
One core was busier, but it wasn't at 100%. My Rust code yesterday was the same, perhaps it's taking too much time accessing memory.
The time was wall time (as per Starship's output) but it was still waaay too slow to bother with again!