Godot 4: Magic portal shader (tutorial)
Godot 4: Magic portal shader (tutorial)
Godot 4: Magic portal shader (tutorial)
Godot 4: Polar coordinates (tutorial)
Godot 4: Raymarching, part 7 (tutorial)
Godot 4: 3D Particle Trail (tutorial)
Godot 4: Voronoi mosaic shader (tutorial)
Godot 4: Raymarching, part 6 (tutorial)
Godot 4: Ripple transition shader (tutorial)
Godot 4: Raymarching, part 5 (tutorial)
Godot 4: Shader debugging (tutorial)
Godot 4: Square tunnel shader (tutorial)
Godot Shader Pack
Godot 4: Fire and smoke in 3D (tutorial)
Godot 4: Kaleidoscope shader (tutorial)
Godot 4: Candle flame shader (tutorial)
Godot 4: Simple spinner shader (tutorial)
Godot 4: Raymarching, part 4 (tutorial)
Godot 4: Raymarching, part 3 (tutorial)
Godot 4: Analog clock shader (tutorial)
Godot 4: Julia set shader + mouse events (tutorial)
One-click 3D model to 2D sprite in Godot 4.4 (tutorial)
Well, Godot is a lightweight engine, so it doesn't have almost anything extra built-in. Which is advantageous because the engine itself then takes up negligible space on disk and the editor starts up within seconds, which can't be said for Unreal. But everyone prefers something different, of course. I mainly wanted to show that implementing your own blur effect can be simpler than it might seem at first glance.