I suppose more places would do that whatsapp thing if they didn't have to pay meta for the privilege. At my work, we have a little bot that sends a telegram message whenever you clock in/out. The first option was whatsapp, but having to pay for that meant that was a no-go
Ok, that's already what I'm doing, so I should be ok against sql injection. Usernames don't accept special characters, only [a-Z][0-9], and email is dealt with filter function. I had to sanitize user display names with htmlspecialchars in order to avoid html/javascript injection
The (dating) system is failing because men are withdrawing from participation because dating became a "low return, high risk" effort. Unlike women, men are less likely to actually talk about this kind of "social problem" (often because it's still seen as an "individual problem") and simply give up to go for something else (work, hobbies). Without enough participants, the system destabilizes. An aggravating factor is how men are scrutinized nonstop while women are shielded from almost every criticism
Also, the entire "engagement economy" that's causing a significant divide among men and women (also creating ever more unrealistic expectations) keeps making fuckloads of money out of that.
No idea why the woman is almost whispering in the video tho
PS: Lots of angry men in the YT comments, but there was this interesting take that seems to hit right: "Loneliness will only matter when it affects women"
World of Warcraft. After it, a lot of player retention mechanics became super obvious in other games for me, especially because a lot of said games were copying "the king of MMOs"
Dwarf Fortress is my main go-to example of procgen done right. Whenever there's discussions of "game X sucks and is lifeless because it's mostly procgenned", I look back at DF. Lazy procgen is the problem.
I know at some point I saw a game with absurdly high damage and health numbers, I can't remember which one it was, whether a mobile thing around 2014 or a korean mmo, but that was the point where I very easily understood "big number better" is total bullshit
Elder Scrolls Morrowind was the first game I've played that gave almost complete freedom to the player, with lots of things carrying consequence, especially in relation to NPCs. That shopkeeper you killed? Still dead. This essential NPC that is a literal demigod? Yeah, you can kill him, have fun in this broken timeline you just created where you can no longer advance the main quest.
Only way to implement those is with a library, right? I did find this tutorial here (Building a PHP Database Migration System from Scratch: A Complete Developer’s Guide), so I might check and try it out sometime in the future
Be careful with tricks.
I am. Every time I have to deal with hashes here (all the time), I die a little bit inside
you have a database field containing a list of comma separated IDs
No, the column is just saving plain text, like Category: "video, blog, news" - from where I do the rest of the string juggling, there's no second table involved in this.
Android's own appeal probably died somewhere in 2013 or 2014, but it has always kept strong for a very simple reason: phone prices. You could either pay 700 dollars for an iphone, or 200 for an android
From my understanding, using the PDO->prepare function, which is what I do with every SQL, is enough to sanitize all inputs. Can it still allow sql injection?
Must be from a Star Trek episode or something