Starting my 2nd playthrough with a lolth sworn drow cleric(1) bard(11) build. Going dark urge, but resisting it.
I like the idea that through my character's relationship to an evil deity, they recognize the dark urge is something wholly other than Lolth's influence. So lawful evil in the sense that, "yeah I'll be evil, but not because you told me to."
My favorite thing so far had been Shadowheart hesitantly confessing she worships Shar, only for me to be like, "Oh that's nothing. Have you heard about our Lord and Savior, the Spider Queen?"
There are some ability specific ones. There is a potion you can get in act 2 that permanently increases strength by 2.
The crazy part with the mirror is that everyone in your party can benefit from it once. You can even go back to camp, swap out new companions, and they can get it as well.
The mirror also can give a +1 to Charisma before giving you a +2, but still won't exceed 22. (ie 20 CHA gets the +1 to 21, then gets the +2 but caps at 22)
Regarding the odd numbers, the hags hair you get pretty early. Depending on your starting stats and feat choices, you could reasonably have a 17 or 19 to round off. The mirror exists to help push characters past the normal limit of 20, which doesn't matter unless it is by 2.
I want to thank you for asking this question, and also explain why for the, "just google it" crowd.
I have believed for the last 10+ years that this meant combat-rpg. My ignorance would never have been fixed if someone hadn't asked the question in a place like this; I never would have googled the answer to a question I didn't have.
How many more serious questions out there would benefit from more discussion, rather than individual research?
Life on a planet, either future earth or maybe stranded on another, where only the regions between night and day are habitable. All life needs to constantly move to be in a region of dawn or dusk. Some places near the poles could have semi-permanent civilizations that don't need to move as often.
Do you have any information on long term effects from the fumes? I have delved down that hole several times and can't find anything conclusive. Most I've ever done across pertains to direct contact with the resin. Asking in good faith.
That's what I typically do. This was an odd case where I had failed half a dozen prints already, and ended up getting a successful print with a different orientation.
Starting my 2nd playthrough with a lolth sworn drow cleric(1) bard(11) build. Going dark urge, but resisting it.
I like the idea that through my character's relationship to an evil deity, they recognize the dark urge is something wholly other than Lolth's influence. So lawful evil in the sense that, "yeah I'll be evil, but not because you told me to."
My favorite thing so far had been Shadowheart hesitantly confessing she worships Shar, only for me to be like, "Oh that's nothing. Have you heard about our Lord and Savior, the Spider Queen?"