Skip Navigation

Posts
38
Comments
558
Joined
3 yr. ago

  • It crafts into Bread Ingots

  • Collabora has also released a desktop version. I've been giving it a go and its UI is pretty nice, but its still fairly buggy at the moment. Keeping an eye on it for sure.

  • Normally there are different groups of people working on different things. So those that are working on one thing probably aren't interested in working on anything else.

  • Deleted

    Permanently Deleted

    Jump
  • Then proceed to buy it online.

    This has easily been happening for at least the last 25-30 years.

  • His skeleton would kick their arses

  • Turn the mic volume down to zero instead of muting the mic?

  • Well yea, sure. He just has a bone to pick with Linux. It was a pretty good MMO, so it would be cool to see it continue so its worth the gamble.

  • Im pretty sure you can, yea. But only if you disable the anticheat I believe - thats the part that breaks it.

  • If he buys it, he will break the Linux compatibility guaranteed.

  • The writer of that article sounds like a pretentious cunt.

    1. Maybe 3?
  • Oh hell yeaaa

  • Also, checking behind waterfalls.

  • Probably grain or something drying out, though I thought that was more on the side of the road rather than right in the middle of it.

  • I recently got a Dreame with the intention of eventually getting Valetudo on there. Seems pretty overwhelming though to make the little breakout board

  • From some searching, I'm pretty sure its "Falling Skies".

  • "like sitting in front of a whopping 171-inch display from four meters away"

  • Looks like they are running tmux which has been split into 3 panes, and then running btop in each pane per machine - probably SSH'd into them to run btop (not sure if btop has remote monitoring)

  • Its going to take me 12-18 months to work on it. I've taken a break from development at the moment but will be picking it up again in a couple weeks. I will absolutely be making it open source for sure.

    The XMPP specification is massive, and its been taking a long time to decipher it and also trawling through debug logs to compare implementations.

    Thanks for the info, I'll look at how I might add that stuff. Its super early in the development so I'll keep that stuff front of mind.

    I'm writing it in Rust.