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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)S
Posts
5
Comments
85
Joined
1 yr. ago

  • Can’t wait! I plan on playing this on my anbernic win600!

    I wasn’t cool enough for a steam deck lol

  • Just started Dread Delusion and Monster Sanctuary. Both are real good so far!

  • Codeberg rules

  • I’ve been enjoying nebula. Def worth $6.50 a month imo but I understand it’s not for everyone.

  • What’s the deal with the engine? I know they used impact right?

  • This looks awesome! Cross Code was so damn good

  • Thanks friend :D

  • Good idea, I can probably finish this prototype and spend like a few hours just porting it over to v4.4 for a quick test. I haven''t noticed a ton of differences so far for something so simple, and this prototype is going to be very very small and simple.

    Oh that is good to hear! I haven't messed with the exporting process yet but I've heard its pretty darn simple. Love2D's process was pretty straightforward for most platforms but had a few quirks for sure.

    Pixelorama is my jam! Lol I didn't love the UI of libresprite so I poked around a few months ago and found it and immediately fell in love haha. Unforunately, this will be the first project where I want to try and dip my toe into vector art so I'm going to test out gimp soon once I feel like I have a game idea worth pursuing. Hopefully this prototype is the one

  • Totally fair point. Idk I’m conflicted because I worry that Godot 4 doesn’t have amazing performance for lower end hardware.

    I mess with portmaster on some anbernic devices that I’d love to play my game on. However, using v4 to make games for them doesn’t seem feasible.

    I’m sure some people could get it running well some how, maybe using some unique export templates to really strip things down too, but I don’t know if I’m savvy enough to figure it out lol

  • Oh, good idea. I probably won't need several differently-seeded rngs. I can't imagine in this project when I'd need that.

  • Oh hey, this works lol in godot 3, its just 'onready' instead of '@onready' thanks!

  • Done, thanks for letting me know about that.

  • Hey there, I wanted open gl 2 support.

    I have and like to use some pretty old and low powered stuff so its nice to have that. Also, its a smaller export which I also like. Idk, I might be being stupid here but whatever its just a quick prototype!

  • I appreciate that! I’m in the states unfortunately

  • Thanks for the write up! It honestly sounds like it’s be fine for me. My iPhone is already extremely bare and stripped down. I barely use the camera too, so like, idk I don’t feel like I’d be missing much?

    If I could buy a super cheap used one for testing, I’d do it. I’m waiting for my iPhone SE to die on me anyways before making the switch.

  • I really want to try a pinephone or something with Ubuntu touch. It’s likely not daily driver ready but I’m still curious at how far along it is.

  • Haha fake London looks terrible!

  • YT, really Google, is just not a company I want to support. YT as a platform is not something I want to support by using. Also, data reasons.

  • I mostly watch folks like the Linux Experiment and Veronica Explains and Oh the Urbanity. I’ve had more luck on Nebula but I am trying to sort of “put up or shut up” by interacting with the platforms that I want to succeed. Ya know? So I just browse peer tube a lot and give random videos a shot.