Some games, especially melee and starcraft, are the opposite of fun for at least one player (but usually both) if the skill difference between players is too large.
If I used my immunity-from-contracting-and-transmitting diseases wish on myself and my partner, I would mask anyways because explaining that I don't need to wear a mask because a supernatural force granted me 3 wishes is harder than just showing people that hot gamers should mask too
The crux rests on a handy result on from calculus: the sum of an infinite geometric series looks likes s = 1/(1-r), when s = \sum\limits_k=0inf rk, and |r| < 1.
Sorry for the latex. When will hexbear render latex? This is a bit more readable:
(aesthetic edit for our big beautiful complex analysts)
any grad student should be able to explain their research in broad layperson terms
100%. I just think caution is warranted for certain cases where a small amount of detail and the year of graduation might be enough to personally identify someone.
First, at the risk of being a pedant, bickering and arguing are distinct activities. Second, I didn't imply llm's results are inherently incorrect. However, it is undeniable that they sometimes make shit up. Thus without other information from a more trustworthy source, an LLM's outputs can't be trusted.
Skill based matchmaking makes slippi viable
Some games, especially melee and starcraft, are the opposite of fun for at least one player (but usually both) if the skill difference between players is too large.