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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)D
Posts
12
Comments
123
Joined
3 yr. ago

  • It's on the heavier side of mid-weight but if you can get past the graphic design it plays fairly smoothly. If you have played other Italian euros then you will see many familiar elements it can just be difficult to mentally map things at first because of the theme and graphic design. This is one of the games that ended up being too thematic at the expense of approachability.

  • 3 plays of Golem. It's been a while so the first game needed a rules refresher but the following two went quite smoothly.

    The golem tracks are a neat version of track-based income. Each round you have to distribute a certain amount of forward movement between your golems and their positions after this determine the type of actions they can trigger. They can also get out of control if you are not careful, you have various ways to deal with that.

    The game also uses a version of stacked tableau building similar to how it works in Deus (or Lorenzo and Wingspan to some extent). Oh and I love the marble based action selection! It's sort of like a smoother version of Grand Austria Hotel's dice drafting. Overall it's a cool game that is held back a bit by its graphic design.

    We also played some Gingerbread House and Knarr, both are smooth comfort games for us.

  • 99 Ninja (currently on ks) is one I've come across because I am a fan of Micro Dojo by the same publisher. They seem to share some art assets but different designers.

  • These look pretty good, I might give them a go, thanks!

  • Ah yeah, that's what I meant by "click wheel", I didn't know what they are called. :)I think larger increments (like score going up or down by 10) are a bit awkward with those, right?

  • A couple of plays of Red Cathedral. We tried the advanced side of the boards for the first time. Definitely the way to go. Minimal extra rules and adds some interesting decisions. I lost both games, I think I tend to stay too committed to early decisions that are not working out instead of adjusting my strategy. Trying to decide if I want the expansion for this one. Not sure if the game needs it and it doesn't fit into the base box.

    We tried the new Valley expansion for Renature. It's just a new 2-sided board with a few mushroom tokens but it shakes up the game dramatically! The mushroom tokens let you change a green area into brown and hence join brown areas together which are then considered the same area for scoring purposes. I love how this lets you raise the stakes and manipulate the board state. The new board is double-sided and the two sides are significantly different too. Gotta be one of the most impactful and yet simple expansions out there, almost like a v2.0. I am losing at this one too but loving every minute of it :)

    Right now I have Nautilion on the table. Simple solo (or 2p coop) fun. I am fairly new to it, still have to try all the included expansions.

  • I am hoping that the minis will be optional. The BGG page has a couple of prototype pictures that make me think that the game won't require a giant box of plastic. No designer listed on BGG yet but the forum post mentions Chris Kingsworth as the designer. I believe he is a co-designer of Cosmoctopus. (He is not listed as such for some reason)

  • The problem in the clip is that Lois appears to be reading the rules for the first time as she is explaining them. It would go down much better if someone at the table actually knew the game. The person bringing the game should know it well enough to confidently teach it and should be able to judge if the rest of the group will enjoy it. For new games that means one person has to prepare beforehand.

    There are exceptions, some groups might enjoy learning a game together for the first time but I wouldn't risk it especially when time is limited.

  • Glory to Rome doesn't belong here, it's a small card game and not at all hard to get on the table. It has the opposite problem, a lot of people would love to play it but it's impossible to get a copy these days (unless you print it yourself).

  • First few plays of First Rat. Very simple rules, on a first glance it seemed almost too simple. But there is a lot of fun strategy in there thanks to all the upgrades you can get on the way. Plays very fast, quick turns peppered with some "ok, I really have to think this through" pauses. Overall we both love it, an easy to get into euro but plenty of variety to make it fun to come back to. Worth noting that other than the variable setup the game has zero randomness. It's a pure battle of rat-wits.

    We tried two small card games: Piepmatz and District Noir (also known as Throne and Grail). Both have interesting card flows and use majority based scoring systems. District Noir reminded me of Coloretto and I think Piepmatz has some similarities to Hats. Card quality is great in both but the oversized cards were not a great choice for District Noir since sometimes you end up with a long row of cards on the table. Not a big deal though.

  • I took a quick look at Mercurial, sounds neat! I hope it makes it into retail too. Did it work well with 2? Sounds like with the low player interaction it should. How long did the plays take?

  • Two plays of Coimbra. Great little euro if you like dice and card drafting and track-based income. Sits somewhere in the neighborhood of Tiletum and Lorenzo Il Magnifico. My only complaint is that the symbology is a little unusual and can take a while to get back into after a break. But maybe it will be easier next time. I lost both plays but really enjoyed it regardless.

    One play of Gizmos which is a comfort game, always happy to play and we get though it pretty quickly these days. I found a cool draw engine and got lucky with the draws so I was able to jump ahead and finish with 4 level 3 buildings and a bunch of VP tokens that were doubled by one of these buildings.

    A quick play of Rajas of the Ganges: The Dice Charmers which is another comfort one, a roll & write with lots of combos and cool dice drafting. This and the original game have popularized the two-sided scoretrack that Ark Nova uses too.

    Picked up the Open Doors expansion for Taverns of Tiefenthal. Punched and sorted it and managed to fit everything into the expansion box (which is smaller than the base one). Studied up on the rules and looking to play it very soon, maybe today.

    Online I've been having fun with After Us which is a unique deck-builder with some mild programming elements. When you play your cards you place them next to each other on the table and the way their edges connect determine how you will be able to use them.

  • The Duel map in the Barrage KS is something I will definitely check out. My favorite designers but I have been skipping over Barrage (which many consider their best) because from what I understand the standard maps were not great for 2p.

  • How is this going for you and the rules of Ark Nova?

    Plays surprisingly smooth now that we are into it! Overall it's a lot less messy than I first thought. Lots of mechanism but they work well together and make sense so easy to remember.

    ...when you release an animal, you also loose the tickets...

    Haha, we made that mistake too! But the way it works makes thematic sense. And I guess in some situations it could be used to get yourself back under 25 appeal to allow playing cards with that requirement.

  • Never had a chance to play this but I researched it a bunch and I almost picked it up a couple times. Looks like a fun dice-chucking romp. It uses the tile based map reveal that Sub Terra and now Clank Catacombs has too. Sadly it seems to be out of print now and according to a BGG comment the publisher may have lost the license for this one too.

  • Having 2 players only is a great excuse to play Memoir! Which scenario did you play?

  • Several games of Ark Nova, we both like it a lot. In the last game we put the reference sheet on a music stand to save some table space.

    We also played a few games of Mille Fiori with a 2 player variant from BGG, it makes the 2p game feel a lot more competitive. I've been thinking about other types of drafts that could be applied to the game.

    And finally we played a game of Lorenzo Il Magnifico, an older favorite. We played a base game in preparation to try to expansions for the first time.

  • Nice. I wonder what would be a balanced coin cost for the broken version of Harbinger. 5 or 6 maybe?