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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)D
Posts
12
Comments
123
Joined
3 yr. ago

  • My copy is still in the mail but based on the gameplay videos I've watched I am very much looking forward to playing it.

  • One game that I'd like to make sometime is Micropul which is an abstract for 2p or solo. Image search showing some printed examples but wood burning is another possibility.

  • The playmat looks neat, I am thinking about getting it but I forgot that the expansion buildings don't have a spot.How about putting the Gate and the Fearamid under the building row in the middle?

    Also, for anyone interested the game and expansion are part of the current TGC Summer Sale so it's a great time to grab it.

  • Neutral, I look at them on their own merits for both gameplay and art. Don't care for overproduced stuff, no huge boxes of plastic for me.

    One that I enjoy is Super Motherload. Never played the video game, the boardgame is a neat and fairly unique deckbuilder with a spatial puzzle elment and a sensible production. My understanding is that it's a fairly loose translation of the theme which is totally fine with me if it makes for a better boardgame.

    lets exclude Dorfromantik here

    Curious, why? Seems like a good example that's on people's minds.

  • This is somewhat hypothetical because I don't travel that often so I haven't actually traveled with all of these. But this is what I'd pack:

    • Next Station: London: great roll & write with a nice compact flap box. Works for solo.
    • Sea Salt & Paper: one of our current favorites, small box, easy to teach
    • Scout: ditto
    • Orchard: My small comfort solo
    • Some Buttonshy games. Maybe some Pack O Game ones too.

    Easy to teach can be an important consideration in case you find some new people to play with.

  • Nice. I've spent a bunch of time trying to fit both Splendor and Splendor Duel into the Splendor Duel box. Almost, but not quite. I settled for the other way around with both games in that huge Splendor box.

  • Looks quite comprehensive! Some cases that may or may not fit in already:

    • Turn order for the rest of the round determined by an early simultaneous step of the round: Gloomhaven, Undaunted, Khôra: Rise of an Empire
    • Player gets an immediate extra turn due to an action: Mottainai "Frog" card
    • Game ends immediately (mid-round) due to player action: Mottainai again.
    • Round ends immediately due to a player's action skipping the other players' turns: Cubirds
    • Parts of the round are timed: Bullet♥︎, Flatline
  • Tenefyr is one of my favorites too, especially with the variety added by the expansion. I hope it gets a new printing soon so that more people can try it.

  • Thanks for this, didn't know about the site. The Review Database page gives a more compact text table listing of all the reviews.

  • That background info helps. If your group is comfortable with Res Arcana and Ares Expedition then you could jump straight into RFTG fairly safely too.

  • I love Sagrada and I like the idea of Sagrada coloring books but it's still way too expensive for me. The retail pre-orders are closer to $50 vs the almost $100 (with shipping) KS pledges but that still seems a lot for what I've seen so far. I hope somebody does a more spoilerful review at some point because I am not ready to make the jump blindly.

  • Race for the Galaxy will always be good enough for today's standards! It really is a classic.

    But if you are completely new to the series then Jump Drive is the safest place to start. It's a simple but solid game and like you said it's reasonably family friendly. It is a great way to get used to some of the symbology. You may also find that it's all you really need, or that this type of game is not for you. At worst you are only out of about $20.

    All of the games are available on BGA and some also have apps. If you are open to experimenting with the digital versions then Jump Drive on BGA is the first thing I'd try. Next I'd try the Race for the Galaxy app (would start with the app in this case because it's easier to experiment there while learning).

    One more game worth considering is Res Arcana by the same designer which is also playable on BGA. It's another take on some of the ideas of RFTG. Plays quite differently but shares the race to the finish aspect.

  • We've been playing some more Taverns of Tiefenthal. The game has that nice sense of escalation that I like: in the first round it feels like you've barely done anything, maybe you managed to get one or two cheap cards at best. But even these early moves turn out to be impactful and as you approach the end of the game in the final rounds you will be stuffing a bunch of good cards and multiple Nobles (the major scoring cards) on the top of your deck. When I count my points at the end I am always surprised about how much I was able to do.

    Great game if you like a unique deckbuilder.

    We have also played a few games of Wild Space, also known (to us) as Space Chimp. It's a relatively simple but very pleasant small-box engine builder with fun combo-chaining.

    Online I've been playing Challengers, Space Base, Sea Salt & Paper and Next Station: London.

  • The winner of the “advanced” category is lighter than ticket to ride.

    Challengers may have simple rules but it has plenty of strategic depth. That seems to be the sweet spot for Kennerspiel.

  • I've been playing Challengers a ton on BGA. There is a lot more to it than it may seem at first and it's a very fun game.

    Yesterday I was mentioning Azul as an example of a game that's very easy to teach and a lot of fun when played casually but at the same has great depth at high level play. I think Challengers falls into this space too. The award is well deserved IMO.

    The Decision Space podcast has just covered the game if you'd like some more in-depth discussion. They rated it very high too.

    Edit: I totally missed that Sea Salt & Paper got a recommendation too! It's one of my absolute favorite small deck games, very addictive! And I'd highly recommend Next Station: London too if you enjoy flip & writes. It has quickly become one of our comfort games.

  • Can't pick a single one but here are a few that I feel represent a local maximum in their space:

    • Mottainai: for efficiency, both in components and rules. You get so much game in a 54 deck of cards and a simple ruleset. Runner up: Regicide for doing so much with a standard deck of cards.
    • Azul: for the skill floor to skill ceiling breadth. Very beginner friendly, a safe bet for pretty much any group. But at the same time high level 2-player Azul gameplay is extremely thinky and cutthroat.
    • Patchwork: for the way the gameplay elements fit together into a whole. It's not even my favorite polyomino game but something about the way the tile laying, drafting and scoring all comes together feels perfect and I wouldn't change a thing about it.

    I also wanted to add Kingdom Builder because something about it feels close to perfect but not sure what exactly.

  • The whole family is great. I still like Nova Luna the most because of the time-track based drafting and the aesthetics but I will happily play any of them.