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Posts
58
Comments
91
Joined
3 yr. ago

  • I am learning Traveller as well but have not taken on the starship combat yet. This looks much better than similar designs I've seen. I also like the general aesthetic. I will try it out with my group and see how it works. Thank you for sharing!

  • This is excellent. Most of the answers here are what game to play, in other words, what mechanics can be used to force the horror feeling. This is purely about narrative, which can apply to any system. Thank you for sharing.

  • That paperclip looks about as handmade as the map!

  • Convoy escort is a good one. It's the sci-fi equivalent of caravan guard of fantasy trope fame.

  • I saw a Star Trek RPG sourcebook that focuses on a not Starfleet campaign. Hell if I can remember what it was called or who made it though.

  • Putting aside game system and mechanics, I enjoy Traveller, Numenera, and Shadowrun, sure. But none of those can compete with Star Wars as a sci-fi setting.

    Edit: Honorable mention to Star Trek.

  • Looks cool and I like the art style. I would host an adventure in this.

  • Yes, I agree. As far as I can tell, these are compiled by an actual human, Darryl Mott, and the quality shows.

  • Thank you for pursuing making the community. I am willing to talk about Traveller and other sci-fi themed topics.

  • I'm mostly in the same boat as you. I have tried several times to get into Critical Role since everyone raves about it, plus a few others. It's not for me. I suppose it's because I don't have any emotional connection with the actual play where I would have that investment with my own game. I will say that I did enjoy Dungeons & Daddies though, but that show is more like listening to a comedy podcast about fantasy rather than an actual play.

  • Everyone's situation will be different of course, but here is mine.

    I have a long-standing gaming group with 2 buddies from high school and have been playing with them since the 90's. The 3 of us are the core of the group. Over the years, other players have come and gone. For those players, we invited them to our regular group after first playing with them in one shots or short campaigns ran for new players or similar. If we have a seat open (our group is usually 6-7 including whoever is GM), we will invite them if they are good people. In the 30 years we've been playing together, we've never had a problem. The only reason people tend to fall out of the group has been people moving or having kids.