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154
Joined
2 mo. ago

  • It's a whole new engine not based on the open sourced version so... yeah, they can do that.

  • It's the same person.

    EDIT: Sorry, it was reposted by the same person as the above.

  • It's a whole new port of the game given away freely to those who had previously paid for the more recent ports.

  • I ended up playing through the first two episodes of DOOM for the first time in forever because of this release and how good it is. Feeling like tonight is time for episode 3!

  • Looks like it's a different engine, actually. So yeah, makes sense that if they needed to reimplement features, it's new code that wasn't pulled from Boom, so doesn't need to be GPL.

  • Absolutely not alone on that. Square Enix's prices on all their old titles are about 50% more than I'm willing to drop on them at any given time.

  • The games cost like $2 on Steam. They probably lost money doing this if anything especially since they gave it away free to people who bought the previous releases.

  • It's a weird take from someone kind of uninformed. The assumption that the company would base the release off of the GPL'd version and not the original source code is odd. Also, the claim that it's Windows only when it's cross platform so....?

  • The original MS-DOS versions are still directly playable too.

  • When you launch, you get a prompt from Steam asking if you want to run this new rerelease or the original MS-DOS versions.

  • It's an upgrade to the DOOM (1993) and DOOM II versions on Steam currently, which usually are only $2-3 each from what I remember.

  • This is exactly why for everything fediverse, I only run my own.

  • Is River City Girls 2 any better than the first game, which I thought was okay but seemed a bit unresponsive in terms of control?

  • Not having a problem with this on my personal instance yet, but I've had to disable DASH because it takes forever to watch anything when it's on these days.

  • Code is already stored, it's just not public.

  • An explanation of what SimHub is might be a good idea.

  • Games back then took 20 people. Now, upwards of 2000 for modern AAA games. It's nowhere near the same.

  • ROMhacking.net shuts down after 20 years; database has been moved to the Internet Archive

    Jump
  • People also used RHDN as a news source to find out about new hacks and translation releases, and it was the best resource for doing that. And it sounds like it still will be going forward, so... I disagree with you on that.

  • Your logic works if you assume that we are making games at the same scale and the same way we were 15-20 years ago.