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Joined
3 yr. ago

Indie game dev

posting things from the 160+ rss feeds I follow. You should see me post links in two chunks for when im reading stuff, once in the morning and once in the evening ET. If you want some of my sources for certain communities feel free to dm

Pfp is Lucie from battlerite

  • Yeah theres a bunch more in the monkeyuser archive to post. Likely will be another adlitteram this week

    Does thunder have a spoiler syntax. The other common one is with elbow brackets and exclamation marks >!like this!<

  • Games take a long time to make, most of the games in the article would have been started before unity announced the pricing changes

    Yeah Ive switched off unity but I know people that just dont want to learn something else and wont leave until theyre forced off (especially since unity has made old versions of the engine now untouchable for them for pricing changes so people can just develop on that if they dont want to deal with any future unity stuff). Also know some people that dont care about making any money so pricing changes are irrelevant to them

  • Theres people who cant switch out while in the middle of a game and people who use it for their job (a lot of indie devs switched but its still used heavily in the industry). Also games that continually run like genshin impact that have people maintaining them and porting is not feasible since the game is already released

    And then theres people who just dont want to switch

  • Currently theres also mbin (fork of kbin) and lotide that have instances running them

    Also some others in development but nobody running them yet

  • Looks like you didnt link the article

    Probably filled in the url field and then when inserting an image it overrode that with the image url (both cant coexist on a post)

  • When the draw function calls itself it yields control to that new function its calling. When that function ends it takes back control and continues doing what it was doing.

    This means all of the for loops in all of the functions will execute. Draw(1) will do the for loop and then return as it hits the end of the function (standard behaviour when you reach the end of a function even if theres no return statement). Then draw(2) will do the for loop as it gets back control now that draw(1) is done and then return, etc. all the way up

    All parts of a function are recursive, theres no such thing as a non recursive part

  • Didnt say to go anywhere, just said that people on .world cant see content from hexbear on lemmy.ml posts shown by those comment counts above even though lemmy.ml federates with hexbear. (hexbear used since its the best example of a large blocked instance that can showcase this well. Could have also used .world, .ml and beehaw and same point stands)

    Same logic would apply to .world federating with threads. People on lemmy.dbzer0 for example wont see content from threads on .world posts or communities even if .world federates with threads

    Just wanted to put a counterpoint to you saying people would need to deal with it indirectly which isnt true proven by the above. You dont need to strawman it by making it a different point

  • This code has a recursive call (function calls itself) within the function so that has to be taken into account when tracing it

    This would make the function execute multiple times so the for loop would end up executing multiple times.

    Lets say main calls draw with a height value of 10 (draw(10)). First it sees that n is greater than 0 so it keeps going. Then it calls the draw function with a value of 10 - 1 aka 9. Now its executing in the draw(9) function. Greater than 0 so continues and calls draw(8). etc. all the way down to draw(0) where it sees that n is equal to 0 so returns out of the function due to the return statement.

    Now that draw(0) finished executing draw(1) can keep going and goes to the for loop. Here it prints 1 # and then prints a new line (and then returns since it hit the end of the function). Now that draw(1) is done draw(2) can keep going and prints 2 #'s and then prints a new line (and then returns). This keeps going all the way up to the initial draw call, draw(10) which prints 10 #'s and then a new line, returns, and then the main function keeps going but theres nothing after that so it returns and the execution ends.

    The effect from coming back after the recursive calls makes it seem like n is increasing but its just different calls to the same function. i is taken into account for but printing the amount of #'s since thats whats within that loop

  • Instances that defederate with threads wont see content from threads even on other instances that may federate with them.

    As an example here lemmy.ml federates with hexbear and world but hexbear and world dont federate with each other. On lemmy.ml posts world users cant see any comments made from people on hexbear and vice versa

    So they wont have to deal with them indirectly

  • oops didnt see that header

    will keep them in the description there just in case people dont know what 3.11 added since I dont believe theres been a 3.11 post here before

  • Letting you know, the download and github links on the git.rela.dev site navbar dont work

    Its probably set as a private repository

  • who needs modulo when you can get less characters out of

     
        
    while (number > 1) {
      number -= 2;
    }
    return number;
    
      

    very efficient

    edit: or theres the trusty iseven api

  • I havent used nvchad before but im assuming theres a mapping set to make that behaviour happen

    Would be in a core/mappings file if its from nvchad or a custom/mappings file if its not (inside where you cloned the repo to)

    https://nvchad.com/docs/config/mappings

  • Yeah active is currently the default sort in programming.dev until scaled sort comes out so commenting helps the most out of everything here

  • Triggered due to incorrect handling of LaTeX. Original answer on the page was 10^80 which ended up getting the exponentiation ignored by google

  • nah not me, just like watching vids from this youtuber. Afaik this isnt part of any larger thing and is just a feature study. (Its the first video they've posted in 3 months, before that they had a bunch of videos for a series called godot fundamentals)

  • From one of the past intellij blog posts

    • Full support for Java 21 features
    • Run to Cursor inlay option in the debugger
    • Floating toolbar with code editing actions
    • Support for GitLab snippets
    • All-in-one diff viewer
    • Improvements for both Maven and Gradle import
    • Visual editing for OpenAPI specifications
    • Enhancements for Quarkus and Micronaut
    • Spring 6.1 feature support
    • Spring for GraphQL support
    • Kubernetes tooling available out of the box
    • Extended Dev Containers support
    • HTTP Client improvements
  • yeah with the example code on the page. With 2023 day 1 its one large block rather than broken up like it is there