I think the unpredictability of it would negatively impact balancing. Having to constantly use a new weapon would also pose problems to build making. This isn't that much of an issue in games like Borderlands, where the rpg mechanism (skills) has relatively minimal impact on the usability of a weapon. This is not the case in a stat based genre like souls.
I think the unpredictability of it would negatively impact balancing. Having to constantly use a new weapon would also pose problems to build making. This isn't that much of an issue in games like Borderlands, where the rpg mechanism (skills) has relatively minimal impact on the usability of a weapon. This is not the case in a stat based genre like souls.