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  • Not sure I made it "swampy" enough...

  • Nah... real fjords would be narrower and longer, right?

  • No problem!

  • Yeah, I guess I was just completely disconnected on the real hazard of depressurization. It’s not just about holding your breath.

    The worst part is that I have read about this stuff in several contexts. Maybe it’s just that it’s not a common part of my life.

  • Thanks for the link. I’d forgotten about this. Of course, I’ve only read it phrased in the scenarios where scuba divers resurface too fast.

    I guess my proposed solution only works within a pressurized environment.

  • You can’t? Huh. I’ve got some reading to do.

    Edit: there’s another comment with a relevant link. The problem seems to be the pressure difference, regardless of your previous actions.

  • Thanks for the reminder. I still remember people talking about the “realistic” scene in Titan AE, where the protagonist expels the air from his lungs before venturing into space.

    Anyway, maybe I can fix it and say that you can take a few short breaths to oxygenate and then let go.

  • Thanks!

  • There must be a way to make it work mechanically (even if it's a lever on a pulley on a screw on a wedge).

    And if not, there must be a way to make it work magically.

  • Is it? No wonder my players always search everything thoroughly.

  • Same thing happened to me when I discovered it.

    You probably figured it out already, but in case you didn't: the video I posted before is part of a playlist, and it's an excellent way to get acquainted with the game.

  • Yes!

  • Yeah. Very well summarized.

    Perhaps I’d also add that the advancement is earned with blood and sweat. 😅

  • I suppose YMMV, but to me it’s central. You see, the Hunter becomes a hunter because she heard a higher calling, and believing in it is what keeps it going.

    You can rename Conviction to Faith, and it probably shows what I’m hinting at. That faith can get you out of trouble (supernaturally so) but it’s also precious. You’re still human, flimsy and prone to errors, susceptible to doubt.

    And you’re way out of your league. All the time.