Old school RPG guy, 59, in Florida US. Traveller, Hero, Cyberpunk, Action! System, and about a hundred others.
Traveller @ttrpg.network Battle Dress
Traveller @ttrpg.network IMTU: Aging in Traveller
Traveller @ttrpg.network Design Language or Method
rpg @ttrpg.network Your Ideal RPG Series or Campaign
Sci-Fi RPGs @ttrpg.network Come on over to Traveller
Traveller @ttrpg.network Alternative Rules & Influence
Traveller @ttrpg.network Welcome to Traveller

Scatter ideas… players are unlikely to move in any specific order or direction because that’s what’s expected. Most experienced players are terrified to do what the GM wants because they believe they’ll all die. Players and GMs are commonly perceived as adversaries, but they should be collaborators. So the GM can scatter ideas and little bits of business al over the place and then the group can choose. Members of the group can ask for elements and the GM can choose. Create the series together, allow the players to affect change in the setting, and never let an NPC do what a player does. Thanks for coming to my TED Talk.