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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)S
Posts
20
Comments
406
Joined
3 yr. ago

  • This is not a joke. If you don't wake up at 4 am to start harassing windows users, you will never become a GNU/Linux Trillionaire.

  • Paychecks? I am a self-made billionaire, all thanks to the Free Software Grindset

  • there was only space for 5 things ( *** Debloat Mindset *** )

  • a shadow is just a silhouette cast on a surface, so it can move much faster than light. An object moving near the speed of light in front of a small light source that casts a shadow on a very large, very distant object could appear to move billions of times faster than light (though you would need an extremely bright light source for the shadow to be noticeable to the naked eye)

    there's really no upper limit, just how far you're willing to stretch the definition of "shadow" and "movement"

  • Nokia bought the parent company of bell labs in 2016. By that point bell labs had already been completely restructured to the point that it has basically nothing to do with the historical bell labs.

  • yeah rust along other new languages takes package management (and some other "hard learned lessons") seriously, which gives it an advantage over most older languages (and it's ahead other newer languages in that there is a serious amount of adoption for rust.. a package manager that has no packages to manage is not very useful)

  • You can, of course. And if you're good enough at it, and focus on keeping it simple, you can keep the complexity down to a minimum, at least with most straightforward programs.

    Buut you can say the same about other complicated languages like c++. And things like writing quick "shell script" type things are going to be pretty simple in almost every decent language. Even if the result is slightly more verbose it won't really matter.

  • eh, I'd say rust's problem is more that it's marketed as a general-purpose language, when in reality it is rare for software to need a language that is both very highly performant and memory safe, and rust makes heavy sacrifices in terms of complexity to achieve that. Most popular languages are garbage collected which can cause performance problems, but makes code much simpler to read and write.

  • found a few examples of how to do it on a github issue:

     
        
    var script = GDScript.new()
    script.source_code = "func say_hello():\n\tprint(\"Hello!\")"
    script.reload()
    var script_instance = script.new()
    script_instance.call("say_hello")
    
    
      
     
        
    
    var MyClass = load("myclass.gd")
    var instance = MyClass.new()
    assert(instance.get_script() == MyClass)
    
    
      
  • slow inverse square root:

     
        
    float slowinvsqrt(float x)
    {
        const long accuracy = 100000000;    // larger number = better accuracy
        if (x <= 0.0f) {
            return NAN;
        }
        if (x == 1.0f) {
            return 1.0f;
        }
        if (x < 1.0f) {
            return 1.0f / slowinvsqrt(1.0f/x);
        }
    
        int max_power = log(accuracy) / log(x);
        long pow1 = pow(x, max_power - 1);
        long pow2 = pow(x, max_power);
        double current = 1.0;
        double previous = 1.0;
    
        for (long i = 0; i<10*accuracy; i++) {
            current = sin(current);
            if (i == pow1) {
                previous = current;
            }
            if (i == pow2) {
                return current / previous;
            }
        }
    }
    
      
  • if you accelerate it to exactly the speed of light, it will destroy everything within about 15 billion lightyears (galaxies further than that are safe because they recede from you faster than light)

  • it soars because the profit was near zero before and is now returning to "normal" (their competitor SK hynix made a 5 billion operating loss in one quarter last year)

  • apep

    Jump
  • Rule

    Jump
  • and the carbon fiber hull was cheap because it's shelf life had expired.

  • I'd think game journalism has been mostly replaced by youtube reviewers / video essays, no?

  • steam's drm is a complete joke though? Tons of game developers add their own drm on top because it is so trivial to bypass steam's own.

    Their main product is a marketplace/content delivery system

  • CRT TV with extra steps

  • at least it probably saves you from the worst fate: that nobody cares about the game enough to try to discover the things

    (I'm fairly sure that datamining is not that common outside highly popular games, well assuming the data isn't neatly in plaintext)