Skip Navigation

帖子
11
评论
845
加入于
3 yr. ago

  • Woah, slut shaming is uncool. If trucks like having sex, that's not a negative thing. Would you have said that if it was a Porsche?

  • 2001 was a movie that made me go "wait, what? People like this?"

    I heard it come up so often and was excited to watch it. Absolutely hated. One of the worst movies I've ever watched. I had to look it up a lot after I watched it because I was sure I had to be missing something big. But no, I wasn't. Really not my kind of movie, I guess.

  • The "somehow" is because IRC is extremely bare bones. It doesn't stand up to modern expectations of what chat software does. Plus accounts aren't all a bad thing. Anti-spam is vital for the internet today, as is rigid ways of preventing impersonation. IRC is a relic of a simpler era.

  • Yeah, a Dyson sphere is arguably pretty optimal (or one of the even more outlandish interstellar level theoretical solutions). Why deal with fuel when stars are already there? There's even a classification system for how advanced a species is, which measures efficiency of energy consumption. In that, harnessing the power of a single star is a type 2 civilization (humans are generally considered on the scale of type 0.7).

    But yeah, knowing that maybe it's theoretically possible does nothing to help us actually make such a thing. Even if we were to also be told exactly what materials it would take and an exact blueprint of what to do, the scale of construction is pretty much beyond current human levels.

  • That's what I was thinking too. I think at this point, we're pretty darn sure there's no alien civilization on the moon. For there to be one suggests very possibly it's purposefully hiding from us. That's the scariest idea, I think. If it's just a little further away, we can assume that they aren't trying to hide. But the moon is too close and too well studied for a civilization to be there without likely some advanced method of hiding.

  • Mods are where it's at. The AI isn't competitive when you play fair (the vanilla game's idea of difficulty is just a multiplier to the crisis faction's strength). The only way for the AI to truly be challenging is for the AI to have an overwhelming resource advantage and mods do that best. I played with the Gigastructures mod and it was amazing. I was really skeptical of that mod before I tried it. I thought it'd just be power creep.

    And it does have power creep. But it also introduces really well made, unique, and unbalanced challenges. Like, the blokkats are an enemy that is impossibly strong at first. First time around, they devoured half the galaxy before I could catch up to them. It was the first time in Stellaris where I was genuinely afraid I was gonna lose the game.

    Similarly, other mods keep the game feeling fresh with more events and special planets and the likes.

  • No Man's Sky. Game was a disaster when it came out. For most games, a bad launch would have ended the game. But with NMS, the devs kept at it and constantly added new content over many years. I believe it's still actively developed.

    That's what got me to play it. I only played it maybe half a year ago. I wouldn't have bothered if not for the fact that people were mentioning how much the game had improved. I wrote the game off after the bad press when it launched, but fortunately I was wrong and they did make something good out of it.

  • Agreed. It's also frustrating that the labeling of anything anti-Zionist as anti-Semitism just gives actual anti-Semites the opportunity to claim their actual anti-Semitism is anything but.

  • If the gulf stream wants a share of the profits, it needs to pull itself up by its bootstraps and put the work in itself.

  • 已删除

    Include every detail

    跳过
  • "I didn't have time to write a short letter, so I wrote a long one instead."

    It really is far harder to write short things than long things. I have to make conscious choices to remove things, even when it feels like "if I remove this, it's technically wrong in [niche edge case]" or "but what if it comes across as [some negative]".

  • Persona is definitely one of those games that really hits you when it's over. In part I think it's cause it's just so damn long. You spend a long time getting attached to characters and it being your daily activity. But also, the format of the games is just very relatable. Sure, it's got fantasy elements, but the school and calendar format grounds the game into something more relatable. The game's story is heavily focused on building up friendships.

    Plus that fantasy element plays a part. It's what makes the game world something unachievable for the real you. You'll never have the grand, world-saving adventures of the video game. You could make some friends and such, but you'll never bond over saving the world or catching a killer or the likes. The end of games like Persona tend to make me think a lot about that.

    I've seen this called "post Harry Potter syndrome" or "post anime syndrome" before. It's very common for a variety of works, but I think the recurring theme is usually that you invest a lot of time into a character driven work where building friendships and some kind of adventure is the key element.

  • Agree. It's still my personal favourite, but the forced kidnapping was really unnecessary. It wouldn't have been any worse if they just did a standard "here's your next story mission location" and the mission has a scripted kidnapping scene. Trying to force it at a random time just ended up feeling unrealistic and annoying.

  • Honestly, I found it hard to enjoy too, even though I finished the game. The game can be really fun, but it can also get a bit annoying to realize that you have missed something on a planet and if you did, it might take a boring amount of time to find what. The problem is that the save limitations means you basically have to waste a ton of time whenever you were wrong about something or mess up. The ship computer can hint at when a planet has more to see, but it's not necessarily easy to figure out where to go, how to reach it, or if you're supposed to do a different planet first to get a hint.

    Fuck Brittle Hollow. I almost quit the game with how much time that stupid planet wasted. A quick save/load function would have made the game massively more fun for me. Replaying stuff I've already done because the game has bleh checkpointing is just not fun.

  • There's also that moment in No Man's Sky when you figure out what the story is implying. I'm being vague here to not spoil it for anyone. But it doesn't have a single point in time where you piece it together. There's a growing amount of evidence before the game outright tells you what's going on.

  • I kinda agree with you. In theory, they definitely are. But at the same time, in practice, the already bad reputation of HOAs seems to attract the worst kind of people. It's a political position and suffers just like any other political position. The kinds of people who'd be best at it often don't want to do it because it's toxic.

  • A sizable number of them are simply glad about articles like this. It's not about protecting children or anything. It's about punishing women. I think a lot of GOP supporters don't even explicitly think "I want to punish women", but they implicitly enjoy when it happens. It's more about imposing their religious beliefs than about anyone's life or the likes.

    And another sizable chunk are just apathetic. They'll be willing to ignore stuff like this because it's worth it in their mind to hurt LGBT people or whichever other GOP policy drives them. They'll tell themselves this is just a tragic accident in their quest for the greater good, never viewing this as an entirely foreseeable consequence or even the outright goal.

  • Yeah, the headline made me expect some super loaded question or something. But it's a very reasonable question that is obviously of great importance. DeSantis is just that big of a coward.

  • A true static site can use GitHub Pages for free hosting (probably other options, too -- never checked). That's what I do for my ultra low traffic personal site (at least, I assume ultra low -- I don't install any tracking on principle). I pay for a domain and that's it (and that's just to look nicer, not actually necessary).

  • Same. Pick one. I don't care which. They both have their pros and cons. Plus, it's an arbitrary number and nothing actually forces people to believe things like "the work day should be 9-5" (though admittedly, changing social norms is difficult).

    Saskatchewan has the right idea. Its timezone is a bit weird, but nobody there cares and is just glad to not have to deal with DST. For non Canadians: it's the part of Canada in this map where something that looks like it should be -6 (central time) juts into -7 (mountain time). They don't have DST and it's one of the few things Saskatchewan gets right anymore.