I'm not going to make friends here but I think it's overhyped.
- The premise is fresh and interesting
- The VO is absolutely stellar in French and English
- The story is very focused on interpersonal relationships and leaves overarching questions unresolved
- The game is experimenting on putting souls like timing mechanics in a turn based rpg
- The experiment does not work however. Either you're good at timing QTEs and can beat the story with absolutely no regards to any of the other game mechanics. Or you're bad at them and will fail every second enemy encounter. Everything resolves around those QTEs.
- The environments feel overloaded. Like typical indy level designers that equate flash and colors with beauty.
All in all it's fairly decent and I support any studio trying to risk something new. Some of it worked well, a lot didn't.
Man will die Kanonen, die Spatzen sind nur Vorwand Nr. 3669477