If your designs depend on the fact that every composition of a composer is in one pdf file, which might contain thousands of pages and will need updates every time they create something new, your designs are seriously flawed.
You roll it, it drops off the table and stops 15 yards meters away–if you're lucky.
Or the cat thinks you finally have time for them and playfully pushes the ball die under the couch.
Jon and Bodhi are also playing their part as Group Patrons in the official 5e (published by WotC on dmsguild) book "Minsc and Boo's Journal of Villainy"
Including quests, stat blocks, lore, and special group perks.
Applying real world logic to game rules never works out.
Also, you forget to take into account the weapon's mass, form, structural integrity, the commoner's reaction time, probability to fumble, the force of the wind, and probably a few dozen other factors that have an effect in the real world.
Not exactly what you asked, but close I think: a (paid) full gamified typing course for kids, in several languages including English: https://www.typetopia.com/
It's pretty easy for players. You can lock everything and give them access to their own token(s) only. The player can pan and zoom their own view, but when required you can sync all player views with your current view.
I've used Owlbear Rodeo in online sessions with co-workers that had never before played any ttrpgs, and it went great.
I'm not sure if Roman Numerals are the best choice for statistics