Unity has certainly more love from industry, probably more features. Said that, I'd go with godot, because Unity is privately owned and full of crap behaviors. Also there is an interesting advantage godot has - you are free to write .NET 10.0 code, it works. As opposed to Unity which still uses some ancient Mono runtime (somebody correct me if I'm wrong).
Nah, we won't see anybody on Mars in our lifetime, unless there is somebody with a death wish. While Moon is within reach. Probably by Chinese at this point.
I usually do not open certain nazi social network, so I didn't see. However, what is that over the top of the tanks is not visible enough - perhaps it's only against top down attacks (such as Javelins usually do) or poorly built.
Meanwhile a country, that de-facto has nuclear weapons and it's not acknowledging them, nor it signed non-proliferation treaty and it's madly waging war/genocide all around is Israel.
Iran is always a week or month away from producing a nuclear weapon.
Also a gently reminder that the Orange threatened everybody who said that latest illegal bombing of Iran didn't destroy its nuclear capabilities for good.
AFAIK they have them on drones for a while now (one of the articles). But I guess even with normal explosives, it helps putting explosions as far away as possible. I mean, they are certainly not caging armored vehicles for noting.
Not really, I vividly remember laughing at both concepts - vehicles and roads. Only to copy both later. And I think you're wrong about cages not helping much - they do, armor piercing munition is ineffective when it explodes before touching armor. But the concern is with nets covering roads as they are fire prone. I guess they help plenty otherwise.
Where are the times when everybody laughed at Russians for doing that. I wonder how effective are really those nets - seen (Russian) drones dropping napalm (or something similar) on them.
Unity has certainly more love from industry, probably more features. Said that, I'd go with godot, because Unity is privately owned and full of crap behaviors. Also there is an interesting advantage godot has - you are free to write .NET 10.0 code, it works. As opposed to Unity which still uses some ancient Mono runtime (somebody correct me if I'm wrong).