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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)N
Posts
1
Comments
165
Joined
1 yr. ago

  • As someone who let their parents influence their degree choices, DON'T LET THEM DECIDE FOR YOU!!! (please read that not as yell but the unhinged screaming of a man with 20 years of regret).

    The only person in your life that will make a decision in your best interest is you. Other people will always be motivated by their own wants, needs, and views. Your parents views on AI and CS are likley not well informed.

  • My boss has become the person in blue. Can't get any work done now because follow up questions are to hard for him now.

  • That's reasonable, my project are all small half formed hobby projects. One day I might make something to publish.

  • TileMaping was the only issue I encountered, but I don't have any major projects. Thank goodness that was the only issue. I upgraded the day before a convention were I was giving a talk on making games in Godot.

  • I just went from 4.4 to 4.6, and now you are telling me I am going to have to go to 4.7 soon.

  • I'm not advocating that we stop buying games. Life is to short, do the things you love and enjoy. It's you last sentence that is the key part, "should be illegal". That is what we need to focus on. DRM and platform lockin should be illegal. Now let's make that happen.

  • It's important to know who the bad guys are and what are the tools they use. We (gamers) should be focusing on the DMCA and publishers that use DRM. DRM providers are a simptom of laws that allow people to be screwed, not the problem it's self.

  • That's only true if the publisher chooses to use DRM.

  • You can publish on Steam without DRM. I don't really know what point you are trying to make.

  • I also feel a need to point out payment systems are not complicated. You can build your own payment and distribution for your game, or you could pay a 30% commission for someone to do it for you.

  • Steam is not the problem when it comes to DRM. Steam offers a service, it's the publishers who choose to use the always-on DRM.

  • Is it slop if you can't distinguish it from a real photo? At that point I think it's just AI.

  • Bog. Although mummies bursting out of a child's chest has been add to the list horrors to use on my players

  • Culprit in what way? It's the developers and publishers that put the DRM on the games, not Steam.

  • I don't think they, there is nothing stoping anyone from selling their game through another means. It's possible to build your own website, take credit card payment, and distribute a game that way. People don't do that because it whole lot of extra work and it's easier to pay some 30% commission to sell it for you.

  • This is not just a Steam issue, I have games I bought and will never be able to play because of DRM. Until laws change, this won't change.

  • That's not an issue with Steam that is an issue with consumer protection and copy right laws.

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