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3 yr. ago

    • VMA will now only display vehicles stored at the current player’s location, regardless if you are the owner of the vehicles.

    This sounds like players can now loan their ships out to others as long as they don't claim them for some time.

    From reading into "bricked" vehicles before, they're able to do this because they were able to mark and track modules themselves. I'm wondering if a bricked ship can be revived by just swapping out the bad modules with some fresh ones.

    That could potentially allow players to hold onto ships longer, as long as they swap out the components, and the ship isn't destroyed.

  • The image that was featured in the official SC newsletter:

  • Update - these ended up being the modules for the Aurora MK2. A cargo module and a combat oriented one.

  • Night vision in ships. Hotkey is Right Alt + L

    Only works in a few ships right now.

  • Star Citizen @lemmy.world

    New Resource for Crafting - SCMDB - Blueprints, Fabricator, Resources, etc.

    scmdb.net
  • Star Citizen @lemmy.world

    LAMP on all ships? JCrew - Static canopies will take longer to implement

  • Star Citizen @lemmy.world

    A VERY Expensive Game of Golf | Star Citizen Machinima Bloopers

  • My money's on pizza.

  • Star Citizen @lemmy.world

    LUG - Experimental Native Tobii Eye Tracker 4c/5 Support

    wiki.starcitizen-lug.org /Head-Tracking
  • Star Citizen @lemmy.world

    Alpha 4.7 - Patch Watch

    robertsspaceindustries.com /spectrum/community/SC/forum/3/thread/alpha-4-7-patch-watch-system-check/
  • Star Citizen @lemmy.world

    Star Citizen Live: Q&A FPS Gameplay

  • Star Citizen @lemmy.world

    New Armor Update Testing in Star Citizen 4.7

  • Star Citizen @lemmy.world

    Star Citizen 4.7 Makes a Splash (Screen). Looking Aheat at the direction of Nyx

  • Yeah, I was thinking the same thing especially when I saw the wording, "we do not anticipate that this incident will have any impact on our users."

    If that data is sold, there's a potential for griefers to take things to the next level.

    Any famous streamers would also be prime targets.

    And then there's the social engineering side to trying to access someone else's account.

    At the very least I use a unique email address/alias for my account. So, I've added that to HaveIBeenPwned's notification system to alert me if anything turns up. That and I'll probably rotate that alias out for a different one now.

  • For me, I think we'll be okay in the short term given what last year's funding looked like.

    Long term, there could be issues. They have large teams and burn through a lot of funding quickly. They did downsize a bit when they closed the Los Angeles office, so that should help a bit.

    That 2028 date will be key since CIG will need to have saved up enough to be able to buy back any shares that the investors want to sell by that time.

    To really future proof this project, I'm hoping that they start working on private servers soon after the 1.0 release. This would help guarantee that the game can continue running (even if that's in a limited form) long after the official servers have shut down.

  • Some useful timestamps that "starcitizenbot" put together in the YouTube comment section:

    8:04 - Game servers can perform better with more players in a single isolated location. (400 player in NB party)10:36 - Every patch this year will expand Nyx. (Rockcracker in March 2026)11:39 - "Server FPS is magnitudes higher now"13:00 - Dynamic server meshing future (quasi-dynamic meshing) (it tried to ask for 200 servers)17:14 - How did our year of playability go? (breakdown at 20:38)22:35 - Bounty Beacon fixed.26:40 - Talking about hauling/freight elevator bug.29:53 - Transit system (elevators/trains, etc) updates / fixes35:12 - Freight elevators (what needs to happen)40:51 - Item recovery (T0 is out, T1 coming soon?)44:20 - Insurance (related to item recovery)46:01 - How will people get rid of things? (Like ships? entitlement system changes / item imprint)58:39 - Social (QoL / Party / Blocking / Orgs)1:06:29 - FOIP1:16:46 - Crafting Tech Preview (How did it go?)1:18:12 - Inventory system rework1:19:57 - 4.7 in March (with inventory rework)?1:21:37 - Instancing (Siege of Orison will receive this first1:26:20)1:28:29 - Squadron 42 (No updates)1:29:05 - Regional servers?1:33:08 - VR1:40:16 - Economy exploits1:48:54 - "Is the battlecruiser actually happening?" (1:51:03 lol)1:51:11 - Wipes? (targeted wipe likely but not a full wipe.)1:53:44 - Genesis / Nyx 1 / Starchitect1:57:00 - VR / Simrig / Peripheral / Motion support1:58:30 - Spawning? (respawning exactly where you logged out)2:03:08 - "We're gonna add a new ship in the middle of a patch drop"

  • They fixed an issue where doors would get stuck open/closed in Contested Zones/ASD sites. See https://issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues/STARC-190305

    The game felt stable for me last night, but I was mostly hanging out around Nyx. Overall stability has improved a ton over the last year. I'm sure the freight elevators are getting stressed again with the event, I haven't attempted any of those missions just yet.

    One thing to note, a lot of players have lost their entire item inventory (including hangar items). Nicou-CIG has mentioned that this is their current #1 priority, so I expect to see this fixed soon.

    The crafting machine is confirmed as one of the rewards for completing the 4.6 event missions, as well as some tools, clothing, armor, ship paints, and ship weapons. See the post from a few days ago with the quick finish guide for the specifics: https://lemmy.world/post/42259486

  • My saved characters stuck around, but I also have the files for them backed up in case anything is lost in an update.

    The files are located under '.../LIVE/user/client/0/customcharacters/' So if you did anything like deleting your user folder, or using the launcher's "Manage Local Settings" feature to clear out data, then they could have been deleted that way.

  • Woah, Woah, Woah, did I just hear Jared mention that they're bringing the Electro Hull Paint to 4.6????

    Question is, will that paint still allow us to change colors midflight?

  • I definitely agree with the decision here to implement LAMP on ship glass. It looks awesome to open the canopy on a ship and still see the effect.

    I also want it for helmet visors, but I do want there to be a path for people to be able to enjoy flying around wearing regular clothes as well.

  • She's a "loot goblin" wearing the Snow Camo Geist Stealth outfit.

  • Yeah, for now using Experimental Wine Wayland has fixed this for me.

    I also had to make sure to add the --in-process-GPU argument to fix my launcher from being all white.

    And then there was the user.cfg override by going with 2 pixels less on the height to fix the occasional black screen issue with any full screen effects.

  • Continued...

    Your experience with ship and FPS combat

    29.Ship Combat.

    Overall, I find ship combat fun and engaging.

    • Strongly disagree
    • Disagree
    • Neutral
    • Agree
    • Strongly agree

    Fighting AI ships (PVE combat) is enjoyable and well-balanced.

    • Strongly disagree
    • Disagree
    • Neutral
    • Agree
    • Strongly agree

    Fighting other players (PVP combat) is enjoyable and well-balanced.

    • Strongly disagree
    • Disagree
    • Neutral
    • Agree
    • Strongly agree

    Missile mechanics provide clear feedback and feel engaging to use.

    • Strongly disagree
    • Disagree
    • Neutral
    • Agree
    • Strongly agree

    Bombing mechanics provide clear feedback and feel engaging to use.

    • Strongly disagree
    • Disagree
    • Neutral
    • Agree
    • Strongly agree

    Multicrew ship combat feels impactful and worth participating in.

    • Strongly disagree
    • Disagree
    • Neutral
    • Agree
    • Strongly agree

    The variety of ship weapons feels meaningful and situationally useful.

    • Strongly disagree
    • Disagree
    • Neutral
    • Agree
    • Strongly agree

    The variety of ships available supports different playstyles effectively.

    • Strongly disagree
    • Disagree
    • Neutral
    • Agree
    • Strongly agree

    The flight model supports tactical maneuvering and enjoyable dogfights.

    • Strongly disagree
    • Disagree
    • Neutral
    • Agree
    • Strongly agree

    AI pilots behave in ways that feel dynamic, challenging, and fun to fight.

    • Strongly disagree
    • Disagree
    • Neutral
    • Agree
    • Strongly agree

    Large ships provide gameplay that feels distinct from small ships.

    • Strongly disagree
    • Disagree
    • Neutral
    • Agree
    • Strongly agree

    Ship destruction mechanics feel fair and appropriately punishing without being excessive.

    • Strongly disagree
    • Disagree
    • Neutral
    • Agree
    • Strongly agree

    Ship speeds in combat feel appropriate for meaningful maneuvering and engagement.

    • Strongly disagree
    • Disagree
    • Neutral
    • Agree
    • Strongly agree

    30.FPS Combat

    Overall, I find FPS combat fun and engaging.

    • Strongly disagree
    • Disagree
    • Neutral
    • Agree
    • Strongly agree

    FPS weapons feel diverse and useful in different situations.

    • Strongly disagree
    • Disagree
    • Neutral
    • Agree
    • Strongly agree

    Character movement and animations during FPS combat feel smooth and responsive.

    • Strongly disagree
    • Disagree
    • Neutral
    • Agree
    • Strongly agree

    AI enemies in FPS combat feel dynamic and provide a satisfying challenge.

    • Strongly disagree
    • Disagree
    • Neutral
    • Agree
    • Strongly agree

    Personal armor options feel distinct and useful depending on the scenario.

    • Strongly disagree
    • Disagree
    • Neutral
    • Agree
    • Strongly agree
    Survival mechanics, legal gameplay, and character systems

    31.Law and Criminality

    Piracy feels risky but rewarding enough to be worth attempting.

    • Strongly disagree
    • Disagree
    • Neutral
    • Agree
    • Strongly agree

    Illegal missions are fun and feel distinct from legal missions.

    • Strongly disagree
    • Disagree
    • Neutral
    • Agree
    • Strongly agree

    The prison system feels fair, understandable, and appropriately punitive.

    • Strongly disagree
    • Disagree
    • Neutral
    • Agree
    • Strongly agree

    Stanton feels safe and lawful in a way that matches the game world.

    • Strongly disagree
    • Disagree
    • Neutral
    • Agree
    • Strongly agree

    Nyx feels somewhere between Stanton and Pyro for its lawfulness and safety

    • Strongly disagree
    • Disagree
    • Neutral
    • Agree
    • Strongly agree

    Multicrew ship combat feels impactful and worth participating in.

    • Strongly disagree
    • Disagree
    • Neutral
    • Agree
    • Strongly agree

    The overall law and crime system enhances the gameplay experience.

    • Strongly disagree
    • Disagree
    • Neutral
    • Agree
    • Strongly agree

    32.Actor Systems (Inventory, Injuries, Status, Survival)

    Hunger and thirst are balanced well, adding mild survival management without becoming intrusive.

    • Strongly disagree
    • Disagree
    • Neutral
    • Agree
    • Strongly agree

    Injuries are noticeable and require meaningful choices to manage.

    • Strongly disagree
    • Disagree
    • Neutral
    • Agree
    • Strongly agree

    The methods for treating injuries are intuitive and engaging.

    • Strongly disagree
    • Disagree
    • Neutral
    • Agree
    • Strongly agree

    AI enemies in FPS combat feel dynamic and provide a satisfying challenge.

    • Strongly disagree
    • Disagree
    • Neutral
    • Agree
    • Strongly agree

    Managing and moving items in my inventory feels simple and intuitive.

    • Strongly disagree
    • Disagree
    • Neutral
    • Agree
    • Strongly agree

    Looting items, equipment, and valuables in the game world feels rewarding and worthwhile.

    • Strongly disagree
    • Disagree
    • Neutral
    • Agree
    • Strongly agree
    Tell us which new features, ships, items, and experiences resonated with you

    33.Which new gameplay or story experience released this year was your favorite?Please enter at most 500 characters

    34.Which new ship released or made flyable this year was your favorite?

    • Drake Clipper
    • Drake Golem OX
    • Kruger L21 Wolf
    • Kruger L22 Alpha Wolf
    • Grey's Market Shiv
    • Anvil Paladin
    • RSI Perseus
    • RSI Salvation
    • Greycat MDC
    • Esperia Stinger
    • RSI Apollo
    • RSI Meteor
    • Esperia Prowler Utility
    • Anvil Asgard
    • Mirai Guardian MX
    • Greycat MTC
    • Drake Golem
    • Argo ATLS Geo
    • Anvil Super Hornet MK II
    • MISC Fortune
    • Aegis Idris P

    35.Which new weapon added this year did you enjoy the most?Please enter at most 500 characters

    36.Which new armor or armor set added this year was your favorite?Please enter at most 500 characters

    37.Which new ship paint released this year was your favorite?Please enter at most 500 characters

    38.Which new addition this year did not land well for you?Please enter at most 1000 characters

    Where you want the game to grow

    39.Rank the following upcoming gameplay features based on how excited you are to see them added or expanded in Star Citizen.

    • Research and Crafting
    • Exploration
    • Farming
    • Base Building
    • Expanded organization tools and social gameplay
    • People Transport
    • Character Progression and Survival

    40.What new feature released this year had the biggest impact on your enjoyment of the game?Please enter at most 300 characters

    41.What feature or change would most increase your playtime next year?Please enter at most 800 characters

    42.What frustrates you the most in the current game?Please enter at most 800 characters

    43.What keeps you coming back to Star Citizen?Please enter at most 800 characters

    Your closing thoughts about the state of the game

    44.If you could give one message to the developers about the state of Star Citizen today, what would it be?Please enter at most 2000 characters

  • Full survey questions here if anyone wants to glance over them (or review them long after the survey has ended).

    Survey Questions:

    Getting to know who you are as a player

    1.Please enter your in-game handle (used for distributing survey award)

    2.Please enter the e-mail associated with your account (used for distributing survey award)

    3.Please select your age

    • 18 - 24
    • 25 - 34
    • 35 - 44
    • 45 - 59
    • 60+

    4.What is your gender?

    • Female
    • Male
    • Non-binary
    • Other
    • Prefer not to say

    5.How new to Star Citizen are you?

    • Very new (started in the last few months)
    • Somewhat new (started 3 to 6 months ago)
    • Intermediate (started 6 months to a year ago)
    • Veteran (Been playing for a year or more)

    6.Are you currently part of an in-game org?

    • Yes
    • No

    7.How many hours a week do you play video games in general?

    • 1 - 4 hours/week
    • 4 - 8 hours/week
    • 8 - 12 hours/week
    • 12 - 16 hours/week
    • 16 - 20 hours/week
    • 20+ hours/week
    How you play and engage with the game moment to moment

    8.What is your preferred primary input setup for playing Star Citizen?

    • HOSAS (Dual stick)
    • HOTAS (Stick and throttle)
    • MKB (Mouse and keyboard)
    • Gamepad
    • HOMAS (Mouse and stick)

    9.What auxiliary input devices to you use?

    • Head tracking (TrackIR, Tobii)
    • Off-hand Throttle
    • Auxiliary button/input panel
    • MFD or touch screen device
    • Flight pedals

    10.Do you own a VR headset?

    • Yes, and I use it regularly
    • Yes, but I rarely use it
    • No, but I plan to buy one
    • No

    11.How interested are you in playing Star Citizen in VR?

    • Extremely interested
    • Somewhat interested
    • Not interested

    12.What part of Star Citizen would you be most excited to experience in VR?

    • Flying
    • FPS
    • Multicrew gameplay
    • Not interested in VR

    13.What is your main barrier to using VR?

    • Cost of hardware
    • Motion sickness
    • Performance
    • None
    • No interest

    14.How would you describe your typical combat focus in the game?

    • I primarily play PVE activities.
    • I mostly play PVE but occasionally participate in PVP.
    • I mostly play PVP but also participate in PVE.
    • I primarily play PVP activities.
    • I avoid combat when possible.

    15.Rate your overall game client performance (higher is better)

    • 1
    • 2
    • 3
    • 4
    • 5
    How you participate in the Star Citizen community

    16.What Star Citizen content do you enjoy watching?

    • Inside Star Citizen (ISC)
    • Star Citizen Live (SCL)
    • Ship, Patch, and Promotion Trailers
    • Citizencon Updates

    17.Where do you engage with the Star Citizen community?

    • Reddit
    • Spectrum
    • Discord
    • Twitch
    • Youtube
    • Twitter
    • Bar Citizens
    • Other

    18.Which seasonal promotions do participate in or enjoy?

    • In Case You Missed It
    • Lunar New Year
    • Coramor
    • Stella Fortuna
    • Invictus Launch Week
    • Alien Week
    • Foundation Festival
    • Ship Showdown
    • Pirate Week
    • Day of the Vara
    • Intergalactic Aerospace Expo
    • Luminalia
    Your enjoyment of the major loops and how you engage with them

    19.Rate your enjoyment with the current gameplay loops.

    Mining

    • Very Poor
    • Poor
    • Undecided
    • Enjoyable
    • Very Enjoyable

    Salvage

    • Very Poor
    • Poor
    • Undecided
    • Enjoyable
    • Very Enjoyable

    FPS Combat

    • Very Poor
    • Poor
    • Undecided
    • Enjoyable
    • Very Enjoyable

    Ship Combat

    • Very Poor
    • Poor
    • Undecided
    • Enjoyable
    • Very Enjoyable

    Cargo Transport

    • Very Poor
    • Poor
    • Undecided
    • Enjoyable
    • Very Enjoyable

    Global Events

    • Very Poor
    • Poor
    • Undecided
    • Enjoyable
    • Very Enjoyable

    20.Engineering Gameplay

    Overall enjoyment

    • Very Poor
    • Poor
    • Neutral
    • Enjoyable
    • Very Enjoyable

    Clarity of engineering roles and tasks

    • Very Poor
    • Poor
    • Neutral
    • Enjoyable
    • Very Enjoyable

    Balance of workload and upkeep

    • Very Poor
    • Poor
    • Neutral
    • Enjoyable
    • Very Enjoyable

    Impact on multicrew gameplay

    • Very Poor
    • Poor
    • Neutral
    • Enjoyable
    • Very Enjoyable

    Ease of learning the engineering systems

    • Very Poor
    • Poor
    • Neutral
    • Enjoyable
    • Very Enjoyable

    Engineering UI/UX clarity

    • Very Poor
    • Poor
    • Neutral
    • Enjoyable
    • Very Enjoyable

    21.What is the gameplay loop you use for most of your UEC income?

    • Mining
    • Salvage
    • Ship Combat Missions
    • FPS Combat Missions
    • Hauling Missions
    • Commodity Trading
    • Piracy

    22.Which gameplay loop do you want to enjoy more than you currently do? Why?Please enter at most 3000 characters

    23.Which ship would you like to use more often, but don’t, due to bugs or incomplete functionality?Please enter at most 500 characters

    24.Rank the gameplay archetype you would like to see more ships created to support

    • Fighter Combat
    • Multicrew Combat
    • Mining
    • Salvage
    • People Transport
    • Cargo Hauling
    • Repair, refuel, and rearm support
    • Medical Support
    • Interdiction
    How rewarding missions and progression systems feel to you

    25.Rate the following aspects of the in-game economy.

    The overall economy in the game feels balanced and rewarding.

    • Strongly disagree
    • Disagree
    • Neutral
    • Agree
    • Strongly agree

    The cost of repairing, refueling, and restocking ships feels fair.

    • Strongly disagree
    • Disagree
    • Neutral
    • Agree
    • Strongly agree

    Insurance claim timers and expedite fees feel appropriate for the gameplay.

    • Strongly disagree
    • Disagree
    • Neutral
    • Agree
    • Strongly agree

    The income from missions feels worth the time and effort required.

    • Strongly disagree
    • Disagree
    • Neutral
    • Agree
    • Strongly agree

    The income from ship salvaging feels worth the time and effort required.

    • Strongly disagree
    • Disagree
    • Neutral
    • Agree
    • Strongly agree

    The income from mining feels worth the time and effort required.

    • Strongly disagree
    • Disagree
    • Neutral
    • Agree
    • Strongly agree

    The cost of personal gear such as weapons and armor feels reasonable.

    • Strongly disagree
    • Disagree
    • Neutral
    • Agree
    • Strongly agree

    The cost of ship components and weapons feels reasonable.

    • Strongly disagree
    • Disagree
    • Neutral
    • Agree
    • Strongly agree

    The cost of ships feels appropriate relative to the effort required to earn them.

    • Strongly disagree
    • Disagree
    • Neutral
    • Agree
    • Strongly agree

    The cost and rental period for renting ships feels fair and worthwhile.

    • Strongly disagree
    • Disagree
    • Neutral
    • Agree
    • Strongly agree

    26.Mission satisfaction

    Overall, I enjoy the mission system and the missions currently available.

    • Strongly disagree
    • Disagree
    • Neutral
    • Agree
    • Strongly agree

    Mission givers offer content that feels rewarding and worth playing.

    • Strongly disagree
    • Disagree
    • Neutral
    • Agree
    • Strongly agree

    Mission rewards generally feel fair for the difficulty involved.

    • Strongly disagree
    • Disagree
    • Neutral
    • Agree
    • Strongly agree

    Mission objectives and expectations are clear to understand.

    • Strongly disagree
    • Disagree
    • Neutral
    • Agree
    • Strongly agree

    There is enough variety in missions to keep gameplay interesting.

    • Strongly disagree
    • Disagree
    • Neutral
    • Agree
    • Strongly agree

    27.What rewards would you like to see added to missions that are not currently offered?Please enter at most 500 characters

    28.What new mission types would you like to see added to the game?Please enter at most 500 characters

  • Even just a backpack for clothing and I'd be set.

    But, yeah, clothing and armor mixed is definitely a feature I'd like to see soon.

  • Yeah, I think he made it more of a priority once EAC was forced and VR users were unable to use their workaround.

    I'm definitely glad to see some support for the VR community. I don't have a headset yet, but I'd like to get into it eventually.

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    Permanently Deleted

    Jump
  • It's not just PieFed, even on Lemmy there is no link.

    This is likely an Mbin issue with federating the links out.

  • Thanks! I updated the post to try to make it clearer that this is experimental and it's probably better to wait for anything official.

    I probably jumped the gun on this one because of how excited I am for this update.