Alpha 4.8 Evocati Patch Notes for 11721630
Alpha 4.8 Evocati Patch Notes for 11721630
Alpha 4.8 Evocati Patch Notes for 11721630
2 Gatac ships incoming
Sneak Peak: Fill 'er up.
Defensecon 2956
DigThat32 - Grinding Just Changed Permanently— And Nobody's Talking About It ( Star Citizen )
DTOX - This 150 Player War Broke Star Citizen (The Devs Joined Us)
Star Citizen | Behind the Ships: MISC Hull B
Crafting Gameplay Guide
Regolith.rocks is shutting down in June
Sneak Peek - "Some challenges require a more modular approach."
Star Citizen Will Be At The LVL UP EXPO Next Month
Cracking Asteroids in Star Citizen is Awesome
New Resource for Crafting - SCMDB - Blueprints, Fabricator, Resources, etc.
LAMP on all ships? JCrew - Static canopies will take longer to implement
A VERY Expensive Game of Golf | Star Citizen Machinima Bloopers
LUG - Experimental Native Tobii Eye Tracker 4c/5 Support
Alpha 4.7 - Patch Watch
Star Citizen Live: Q&A FPS Gameplay
New Armor Update Testing in Star Citizen 4.7
Star Citizen 4.7 Makes a Splash (Screen). Looking Aheat at the direction of Nyx
Permanently Deleted
This sounds like players can now loan their ships out to others as long as they don't claim them for some time.
From reading into "bricked" vehicles before, they're able to do this because they were able to mark and track modules themselves. I'm wondering if a bricked ship can be revived by just swapping out the bad modules with some fresh ones.
That could potentially allow players to hold onto ships longer, as long as they swap out the components, and the ship isn't destroyed.