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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)R
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276
Joined
3 yr. ago

  • I'm in no way as proficient in mount races as some players, but the hot maps, especially verdant brink, feels really good with the griffon now.

  • With experience you can probably do it. But there is no formula for it. My guess would be around 8k, but you can get unlucky with mechanics or get good/bad support, so it's not that reliable.

    If you want to see how you perform, I recommend the golem in the aerodrome. As a boon dps I usually run a more utility orientated build in that fractal to boost my groups dps.

  • Yes I just did the easy thing and used the standard golen setup for benchmarks.

    I don't think you can just convert the dps to any actual encounter. It strongly depends on the fight and how long you can stick to the target. It just shows how much damage is possible without doing anything for your rotation. However you can see that you can probably reach about 30% of the benchmarks just by auto attacking (on some builds). Once again, there is no shame in using an easy or low intensity build to fulfill your role. Gw2 is very easy in most aspects and elitie level skill isn't required for basically anything.

  • Yeah that's a good goal to get to. But that's also hard to achieve, without making skills feel weak, because you basically have to make auto attacks very strong.

    We can totally agree though on the teaching of mechanics. Gw2 has a lot of mechanics per encounter, that seriously reduce your dps output if you don't know how they work. We rarely have classic "punching bag" bosses like other older mmos. Anet did a good job with the two new strikes though. They are very easy to understand, so easy that you can beat them on the first try.

  • You are talking about a problem that is independent from the dps output of the classes: players aren't told how core mechanics work. This has been addressed in the recent updates with the adventure guide and the beginning of EoD. You have to seperate this from the damage balance though, because a dead dps doesn't do any damage, regardless of potential.

    On the dps side of things there are also two main aspects: baseline and maximum potential (floor and ceiling). You are talking about low performing players, that are on the floor side of things. But neglected the ceiling part. If you raise the ceiling (like soto did) you trivialize a huge part of the content for most players. Especially in raids there are mostly mixed groups of players, with low performing and high performing players. If you have just two players doing 80% of the benchmark dps, the group skips entire parts of the fight ruining the encounter as it was intended. This also affects the low performing players, that are in the group as well.

    Now let's talk about the baseline (floor) of dps. Yes there is a big difference between baseline dps and the ceiling you can achieve, maybe they could tweak this a bit for some classes. But in my experience bad baseline dps often comes from bad preparation or bad support. Before last patch I tried to benchmark the power soulbeast standard build on the golem, with only doing sword auto atracks. I did get 17k dps out of it. That's more than enough to beat almost all content. You literally don't have to press any buttons, just do the mechanics.

    Heal and boon dps is another thing. It's a shift of focus, your dps isn't that important anymore, now it is keeping the team alive and providing utility. This is traditionally harder than pure dps, because you need to adapt to the encounter you are facing and know the kit you are using. But there are easy variants too, that can provide the core boons without breaking a sweat.

    All in all it's not "git gud", but just "git okay". Invest 15min for preparation once to setup your class and you are good to beat any non cm in the game. If you want to get into raids, strikes and fractals invest another 10mins to watch a mechanics video or go into a training raid before joining experienced groups.

  • I think you mistake where the drastic change really happened: on Soto release. Scourge went fully over the top. It's always important how much dps a build can regularly do, because it trivializes certain encounters and let's you skip mechanics entirely.

    This ofc also affects more casual players too. But if the non cm game is too hard you are definitely doing something completely wrong. You either have very wrong equipment, traits or play the build wrong. But the good thing is, there is a very easy solution.

    There are "low intensity builds" for every class that you can play with about 3 buttons. Combine this with cheap lvl 80 exotic gear from the trading post (about 25g for a full set of items) and you are easily in the top 10 damage dealers in any open world meta. This is even enough to beat pretty much all the raids and all fractals.

    Edit: Low Intensity build source

  • Guter Bot. Hier sind 123456789 € für deine Instandhaltung.

  • Holy Fuck!

  • Big health bars is not what makes encounters hard, mechanics are. The health pool of Silent Surf CM is so big, that it's not worth it to do, especially with the tone of bugs forcing you to start over every second try. The fractal isn't hard because of this, but just annoying. IMO fractals should all have a similar time to complete.

    The reduction of all over dps is necessary nevertheless, because the current output makes you skip entire mechanics of older encounters, not only for the few hardcore players, but for everyone reaching 80% of their benchmark. This can be done by low intensity that probably everyone can do.

  • All of that points are valid questions to be solved for an implementation. I want to add another one: Which part of the users profit from this?

    Most users don't give a fuck which browser they use as long as it's working. They cannot comprehend most information you described in your questions and want a simple solution. The other part of users usually knows how to install and select a browser of their choice on a PC. After all it's not that hard with the current OS choices available anyway.

  • Probably not, but it strongly depends on the implementation by Amazon, if it has any effect.

  • Hand out incentives to put solar panels on private owned roofs and private power storage and this reached a few months. Making something the economic decision by adding incentives is far easier to sell than enforcing something by law.

  • A book in one language yes, but don't forget translations. Books of famous writers are sometimes released in multiple languages on the same day.

  • 404

  • Guy has a chill ride by standards of the german FDP party (stop laughing french speakers that's what they call themselves).

  • Got a pi hole, what are ads in general?

  • Everything in a game has to result in the joy of the participants. If counting stuff is annoying to them don't do it. If they like the realism do it

  • Nicht so geil auf jeden Fall, aber das ist dann der Nachteil der Marktwirtschaft. Solange es angeboten und gekauft wird ist es in Ordnung. Traurig wenn es dann kein größeres Angebot mehr gibt.

  • Gut das Problem mit dem britischen Einheiten hat sich ja mittlerweile von alleine erledigt, gibt es noch weitere nicht metrische Systeme im EU Raum, die ich nicht auf dem Schirm habe?

    Andererseits ist mir die Maßtabelle für einheitliche Verpackungen relativ egal. Solange es etwas in vernünftigen Abständen gibt (z.b. 100, 200, 500 , 1000... g/ml), ist mir egal ob das 20% mehr oder weniger sind, da gewöhnt man sich schnell daran.

    Natürlich haben kleinere Verpackungen auch Vorteile für kleinere "Familien", aber das Angebot darf dann gerne der Markt regeln, solange die kleineren Packungen möglich sind.