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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)S
Posts
6
Comments
191
Joined
1 yr. ago

she/her

  • Honestly I'd say don't overthink it, and start with something easy. Turn the difficulty low and go from there. You don't need to understand everything to play, and you only need to really focus on playing to all the intricacies if you get really in to it and want to play on harder difficulties or multiplayer. 95% of it you can just try shit and then learn from when things go badly.

    If you have Warhammer 2, the lizards are pretty straightforward. Make a line of sauruses, and once they're fighting the enemy line, throw a dinosaur in like a wrecking ball. Enjoy watching the carnage.

    If not, I can try to recommend other factions if you let me know what you do have. Otherwise, most normal factions are some flavour of have some melee units, some ranged units, then go to the enemy and fight it out. Put cavalry on the ends of your line to deal with other cavalry, attack special units, or charge the enemy's rear after you've engaged their line.

    In general the strategy layer boils down to build buildings in towns to get more money or access to more units. Conquer more towns to get more of that. Again, strategy in those builds or army compositions is good and all but don't let that stop you. Start with a bunch of whatever, then add things based on what it seems like you need or what would be fun.

  • Definitely. It is great if you're playing it as a lifestyle game, but if you're at all intermittent at some point it's just unapproachable. Especially because it's not like the free updates add stuff that is just around and you can ignore. A lot of it is mandatory systems that are half baked without the associated dlc.

    This model works great the way total war Warhammer does it, but I kinda wish paradox stuck with traditional expansions and a base game experience that stay stable.

    This dlc sounds cool, but I can't be assed to learn all the new mechanics just to try it.

    Related, I miss the asymmetric ftl from 1.0. i understand why they changed it, but it sucks that game is just gone.

  • For my fellow non-appreciators of videos:

    A grounded sci-fi station builder where you hold failing systems together while pursued by a relentless, energy-hungry swarm. As a fleet on the run, drop into hostile systems, gather what you can, and jump away before you are overwhelmed. Try to survive long enough to secure a future for humanity.

    Steam

  • All of those strike me as questions that an asshole would call stupid or is otherwise inappropriate for ask. In order:

    It probably has a simple process answer. Some people might read it as a mean spirited question.

    Very specific. This one was also crossposted a lot so I wouldn't read into the community choice.

    This is about tv so probably would fit better in a tv community than ask.

    OP hasn't heard of inflation. Though even adjusting for that and "new content" the answer is probably a very simple "yes". Not much to discuss.

    Not sure if this is a can we or should we, but this isn't really an ask question. The former has a very straightforward answer (yes, it's the same protocol)

    My take is no stupid questions is for questions you're afraid to ask anywhere else. As long as it's not hate speech masquerading as a question I ain't downvoting you, no matter how stupid the question is.

  • It's 1 if you do nothing. 0 or 5 if you pull. There's four tracks when you pull so on average it will result in 1.25 deaths.

  • Oh that's an interesting one. The expected value is higher if you pull the lever, so based on pure logic you shouldn't.

    But I think I would, hoping for that 3/4 where I don't live with the guilt. I guess you can't expected value qualitative factors. But I always roll 1s in Blood Bowl so maybe that's dangerous.

  • This isn't helpful, but I was actually really disappointed by the people aspect of workers and resources. There's no agent model with people picking routes to their workplace or needs. They're just another type of resource you shunt around with limited models of searching from transit stops.

    But yeah as far as trains are concerned factorio does seem to be the best available.

  • When browsing imgur the trans timelines from Reddit kept coming up. I eventually noticed I was feeling jealous of those women, and it occurred to me that probably said something.

  • I think what others said about the writers not thinking it through and the canon being wobbly is the right answer. But I had a thought about what it might be if we were to assume it's intentional:

    Starfleet might have tiered selection processes based on the circumstances of the applicant. As we're talking about a distant future utopian society, I'm going to assume their education process in Starfleet Academy is good enough that they don't actually care how many facts Wesley knows. Those can be taught. They're trying to pick out the best and brightest. But they probably also want to maintain Starfleet's population as a whole as reasonably representative of the federation so that in times of war they are motivated to fight for the whole federation. They would also have advanced social sciences and are well aware of structural biases like privilege. Taken together, ill conceived entrance requirements could lead to a nepotism/caste of generational spacer families serving in Starfleet. That would be bad for the diplomatic side of the federation as then they'd be more loyal to the institution of Starfleet than the federation, and then the protection of Starfleet amounts to "trust me bro" when negotiating with prospective new member worlds who will want their people serving across Starfleet.

    Those taken together means yes it makes sense to have a small and highly restricted and competitive pool for those who are the kids of senior officers serving in prestigious posts and granted unique educational opportunities.

  • The definition of transgender is anyone who identifies with a gender other than the one they were assigned at birth. It is therefore an umbrella term that includes nonbinary genders. Being transgender and transitioning are separate things.

    That being said, when people are talking about "trans people" they often mean binary trans people (ie men and women), especially in the current political context.

    It's also not unheard of for some nonbinary people to be uncomfortable with calling themselves trans, presumably for the associations with binary trans people.

    Edit: i should clarify, by this I mean transgender definitionally in the abstract. When talking about a specific person's identity, it just comes down how they identify. If an enby doesn't identify as trans for any reason, don't call them trans.

  • I just started playing the game and the Firefly change is certainly appreciated. Those have been responsible for a good chunk of my deaths...

  • Good change. As an intermittent player it'll be nice to actually have to play for medals.

  • Doesn't help that Icarus is such a technical mess. Certainly limits the player base when you shoot for a graphically demanding game and then don't bother with working on performance.

    Maybe I'm just grumpy that I can't play it anymore since switching to Linux despite upgrading my gpu.

  • Seconding this! I did my science writing in grad school with git and markdown.

  • I would add another caveat that if you're in a committed relationship, you owe it to existing partners when starting up a new relationship to ensure that they're comfortable with the change and feel that their relationship is honoured.

    If you can't do that it's not actually a committed relationship, it's solo poly. If you have absolute freedom to date anyone you want, the corrolary is your partners are left only with the choice to stay with the relationship as it is, or leave.

  • Have you discussed polyamory and what it looks like for your relationship with your girlfriend and partner?

  • This makes sense. I can't see Trump being willing to back down, but I can see corporate pressure doing it.

  • Oh no there's a chicken hat? I'm never gonna finish my promotion assignment at this rate

  • I mostly paint for blood bowl so tend to buy colours based on what my next team needs, then go with an eye towards what might have broader utility, so can't really recommend a basic spread. That being said, there are some basics that get used regardless of team.

    Cavalry brown, leather brown, beige brown, and pale sand would cover a wide variety for skin, clothes, ground, etc. pale sand is amazing for bone and the like. Cavalry brown ends up in so many of my colour schemes, but that's maybe a personal preference thing.

    Black grey and white grey are going to cover 90% of your black/white needs. Pure black is nice but not strictly necessary, and pure white is overkill most of the time.

    Then just get primary and secondary colours as you need them, one darker one lighter and you'll have plenty of options when mixing. I recommend this over fewer paints and mixing primaries to get secondaries because the more you mix the less vibrant and saturated your colours will be.

    If you're getting metalics, it is worth it to splurge on vallejo metal colour airbrush paint. It's just that much better. I have dull aluminium and magnesium which I can mix and match to get a range of regular metal looks. The texture is perfect out of the bottle without thinning. Every time I reach for my game color brassy brass or polished gold I struggle to thin it well and regret the couple dollars I saved.

    Where possible get model colour. Game colour is usually fine but it's sometimes hit or miss. That being said I've gotten an unreasonable amount of mileage out of turquoise and jade green game color + a tiny bit of black grey for fantasy skin.

    I paint in a layered, build up from dark to light style and use a lot of blending though so ymmv if you want a different style

  • Games @lemmy.world

    Is there anything like a strategy version of KSP?

  • Satisfactory @lemmy.world

    it's just temporary I swear

  • 196 @lemmy.blahaj.zone

    Too much rule

  • New to Lemmy @lemmy.ca

    How to see which instances an instance is (de)federated with?

  • Helldivers 2 @lemmy.ca

    it's an important part of a balanced team comp

  • Helldivers 2 @lemmy.ca

    New update includes weapon customization