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Sunless Game Studios

@ SunlessGameStudios @lemmy.world

Posts
15
Comments
24
Joined
2 mo. ago

  • I'll consider that in my next project. Thanks for sharing it really does help!

  • ooooh very nice! Thank you for taking the effort. What did you think?

  • I'm so sorry you couldn't generate your slop. The shareholders will be devastated ;(

  • What happened?

  • The idea came to me in a dream.

  • Free Games @lemmy.ml

    See how you can crash and burn the AI economy in A.I. (Artificial Investment) (FREE)

    sunless-studios.itch.io /artificial-investment
  • That's a good one. I didn't think of that! Banned for exploits!

  • Games @lemmy.world

    sunless-studios.itch.io /wood-chipper-saftey
  • Godot @programming.dev

    sunless-studios.itch.io /wood-chipper-saftey
  • Thanks for sharing. I'll def. check this out.

  • Good question. These programs have worked for a lot of people, but they just didn't click for me. To try and put it into words, they feel like they're one layer of abstraction away from where I need them to be.

    Compare it to Paint.net and Photoshop. By the time Photoshop has booted, and loaded the image - I've already done what I want in Paint.net. It's not that Photoshop is bad, or Paint.net is better. It's just for 99% of image editing paint.net is good enough.

    There exists a niche for a paint.net of map editors. It would be designed around creating a scene that you could import and finish in blender. Some ideas:

    • GLTF Material Managing ( Resolutions, maps, folders, maybe tie-ins to existing programs like PS and Aseprite. )
    • CSG To another level of abstraction, but would bake to a mesh with UV's prior to blender import. Think modifiers built around game design and not just 3d modelling.
    • Automatically handle naming of objects for importing purposes in Godot or other engines.
    • Provide an anchor point for blend file assets, to decrease linking and appending complexity, while also keeping assets separate.
    • Extend all this into some form of version control

    This all basically exists in some form or another, but not as a standalone tool. I think the idea is neat, but most people get by with all the programs they use just fine. Something like this is really gratuitous and only serves people who struggle. If I ever get good enough I may try making it myself.

  • Thanks for the reply. Clunky would be the word I use. I would say it's perfect for finishing a level, for all the reasons you mentioned. However, I feel like there could be something even simpler. For example, those crazies that use Hammer to make Godot maps, like that but in a more sensible direction.

  • Game Development @programming.dev

    I made this level in blender, looking for advice.

  • Godot @programming.dev

    I made a ship out of self-made prefab parts. I

  • Godot @programming.dev

    Godot prefab ship walkthrough

  • Art Share🎨 @lemmy.world

    I got hit by a, 'particle of raw inspiration'. What do you think?

    imgur.com /a/VTc6t0e
  • Digital Art @lemmy.world

    I got hit by a, 'particle of raw inspiration'. What do you think?

    imgur.com /a/VTc6t0e
  • If you don't know, it's not easy to explain completely. Basically, they offered bounties for poorly written articles, or offered awards if a rewrite was done particularly well enough and recognized as such.

  • Thanks for watching!

  • Game Development @programming.dev

    Check out how my whiteboard works. Can you tell when it lags?

  • This was my grandma and grandmas favorite game, they were gamers in their 60's, and I have so many memories of them playing it

  • Removed

    oh ok

    Jump
  • In it's training set it's found countless examples of people writing like this. We train the AI to be very good at it, and we're surprised when it does it too. It's not coincidental it can write stuff like this, it's actually the point. AI literacy isn't just the vibe AI gives off.

  • I know at least one writing major who won an award from his volunteer work at Wikipedia. He did it as a hobby. They don't really need AI, they need people like him.

  • The I.S.S. is can be found around 400km above the surface traveling around 7.66 KM/s. It takes about 90 minutes for it to complete a full circle. Here we've simulated that to the best of our ability. We're currently trying to simulate more system, so expect more soon!

  • Game Development @programming.dev

    We made a simulation of the I.S.S. with realistic values like altitude, period, speed!

  • Just don't give up, find something that pulls you in and let it. I learned on CAD software first, and applied that knowledge to an existing model I had already made. Your imagination is more powerful than motivation, so let it guide you instead. That's how I got there.

  • 3DPrinting @lemmy.world

    I created 3D Prints for my first game. They're the first STL I designed in Blender and not Cad. What do you think?

    imgur.com /a/BP3xaZ5
  • That's a fair point. I need to look out for my compatriots on Linux here on Lemmy.

  • Tea for God

    That seems very similar. Thanks for sharing!

  • Gametrailers @lemmy.wtf

    Bee Movie Script Survival : Release Trailer

  • Blender @lemmy.world

    "The final vestiges of Homo-sapien.", Cycles, by me.

    imgur.com /a/QvXZMsB
  • Free Games @lemmy.ml

    My first game is free for everyone!

    sunless-studios.itch.io /bee-movie-script-survival
  • Game Development @programming.dev

    Just released my first game for free. It's very silly.

    sunless-studios.itch.io /bee-movie-script-survival