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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)T
Posts
32
Comments
140
Joined
3 yr. ago

  • Is there any kind of offline syncing feature for the mobile app if you are disconnected from the server?

  • (☞゚ヮ゚)☞

  • How are the mobile controls?

  • That would definitely be an improvement, using classes is probably more robust. In my case, the project wasn't too huge and it was solo, so I never hit issues with string references.

  • Thank you! I just started on a new project and it felt nice to remind myself what worked well in the previous one.

  • Godot @programming.dev

    Break it up! Improving Your Godot Code Using Components

    nishchalb.github.io /posts/catnap_components/
  • Grow home, it surprisingly gives me Death Stranding vibes

  • How does it compare to nobara?

  • Congrats!

  • But why would the darn thing be wandering?

  • this is the best timeline

  • Love these blog posts from them

  • Thanks! I'm pretty happy with how that turned out, there's cartoony art+cartoony sound effects+ cartoony gameplay

  • Thank you! You mean the theme of the game or the Godot UI theme?

  • Thank you! I worked on this in my free time, about 4-8 hours a week roughly, over 2.5 years. It definitely took longer than expected but it was a good lesson in learning how to scope. My biggest regret is probably not doing more design work before I started implementing things.

    I also kind of regret doing most of the art myself, next time I would definitely start with premade assets or work with an artist.

    I was pleasantly surprised by how much I enjoyed doing some of my own sound effects though. It turns out you just hit things with other things near a microphone 😆

  • I took a wild guess also! I looked for similar Godot games on the steam store. I did try to err on the cautious side though

  • Making titles is almost as hard as making games 😂

  • The feedback is very appreciated! I'm collecting a list of things for future patches.

    For the difficulty, I definitely skewed towards more difficult because it's an arcade style game. There's always a base of 6 mice per wave, but each power up you purchase adds a mouse to the next wave. The idea is that you can either be really good at bouncing, or you make good use of power ups to be able to reach $70. If you can earn enough to get one power up in a wave, try using that to help start snowballing to higher moneys in subsequent waves

  • Yes, I tween that for my hitstop effect! Let me know what you think. I struggled a bit to describe the game, it's kind of a strange combination of things

  • Godot @programming.dev

    I just released my Godot-made game!

    store.steampowered.com /app/3050120/Twinkle_Stardusts_Catnap_Chaos/
  • Godot @programming.dev

    Procedural Eyebrow Shader in Godot

    nishchalb.github.io /posts/eyebrow_shader/
  • Godot @programming.dev

    TriEdge Hack, a small Godot gamejam game

    nishb.itch.io /triedge-hack
  • Photography @lemmy.ml

    Darktable: Painting With Light (or dodging and burning)

    nishchalb.github.io /posts/dt_dodge_burn/
  • Game Development @programming.dev

    Outside, Dungeon, Town: integrating the Three Places in Videogames

    keithburgun.net /outside-dungeon-town-integrating-the-three-places-in-videogames/
  • Photography @lemmy.ml

    Colorful window

    flic.kr /p/2pC1N1w
  • GameDev @lemmy.blahaj.zone

    Building Better Movement in Godot

    nishchalb.github.io /posts/godot_building_better_movement/
  • Game Development @programming.dev

    Building Better Movement in Godot

    nishchalb.github.io /posts/godot_building_better_movement/
  • Godot @programming.dev

    Building Better Movement in Godot (Text tutorial)

    nishchalb.github.io /posts/godot_building_better_movement/
  • Photography @lemmy.ml

    Darktable: Pastel Style

    nishchalb.github.io /posts/dt_pastel/
  • Photography @lemmy.ml

    Museum Mask

    flic.kr /p/2pv9o9r
  • Food and Cooking @beehaw.org

    Orange Cardamom Cake

    parsleyandicing.com /orange-cardamom-cake/
  • Photography @lemmy.world

    Darktable: Emulate Film Halation - Lemmy.one

    lemmy.one /post/9973330
  • Photography @lemmy.ml

    Darktable: Emulate Film Halation

    nishchalb.github.io /posts/dt_halation/
  • Games @sh.itjust.works

    Even after Fortnite, there's still something essential about the MMOFPS

    www.rockpapershotgun.com /even-after-fortnite-theres-still-something-essential-about-the-mmofps
  • Godot @programming.dev

    On Evaluating Godot. by Casey Yano (Megacrit, Slay the Spire) - Lemmy.one

    lemmy.one /post/5542776
  • GameDev @lemmy.blahaj.zone

    On Evaluating Godot. by Casey Yano (Megacrit, Slay the Spire) - Lemmy.one

    lemmy.one /post/5542776
  • Game Development @programming.dev

    On Evaluating Godot. by Casey Yano (Megacrit, Slay the Spire)

    caseyyano.medium.com /on-evaluating-godot-b35ea86e8cf4
  • Gaming @beehaw.org

    Moonring [Early Access] by Fluttermind

    dene.itch.io /moonring