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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)Z
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3 yr. ago

  • Suspend works just fine with Fedora KDE on my AMD Framework 13. I don't know about hibernation, since I use FDE and Linux still doesn't support encrypted hibernation.

  • All the distros use fprintd, but that's not related to Framework aside from the laptop using a sensor that fprintd supports.

  • The headset has eye tracking to make it possible, but yes, apps have to implement foveated rendering for it to work.

    I think it is possible for the VR compositor to do some eye tracking optimizations for the app without the app doing special stuff, but I don't know how much that helps (or if it's even implemented in SteamVR).

  • There's no icc profile for it, it's just read from the EDID

  • Literally no other desktop has this functionality...

  • Yeah, afaik MacOS can do it too.

  • ICC profile is built-in in memory of my laptop screen?

    Yeah. Surprisingly, nearly every display comes with somewhat accurate color information in its EDID.

    Even Windows can't do it

    Afaik they did actually implement something in this direction in Windows 11, but it's not exposed in a user friendly way yet.

    There is no saturation slider, though. I've seen it on some screenshots.

    It's currently always shown if the built in color profile, HDR or an ICC profile is used. IIRC it wasn't visible with the color profile in some older version of Plasma though, maybe that's why you don't see it.

  • Afaik Youtube is doing that, not Pulseaudio, and there's nothing that can be done about it.

  • what about color managed apps?

    Colord isn't running and no icc profile is set on Xwayland, so they should assume sRGB as the target and be fine.

    Do note that nothing is applied "to the full screen", color management is done on each individual surface during compositing. If an app uses the color management protocol to use some colorspace, it gets taken into account.

  • Are you sure you can affect saturation system-wide with color profiles?

    Yes, I wrote the relevant code in KWin.

    Because in Gnome it's not possible.

    That's because Gnome's color management support is still limited, they don't apply the full ICC profile yet.

  • Sounds like you want color management, not just arbitrary saturation changes.

    Install KDE Plasma, select the "built-in" color profile, and you're done, no more oversaturated colors. If you want to test how it looks, just use a live boot.

  • Why would you run it in Proton? It's a native game.

  • Wayland as a protocol was designed around CSDs, protocols for SSDs came years later

    That's not an argument for anything. The core protocol isn't useful on its own, you always need extensions that came later to even create a window. As another example, Wayland as a protocol was designed around shared memory buffers, protocols for hardware acceleration came later. Doesn't mean you're supposed to leave that out.

    Modern apps tend to prefer CSDs anyway since it provides more flexibility, very common on MacOS and Windows

    That too is not an argument for not implementing what a ton of apps need.

    MacOS and Windows don't do the same sort of CSD as Gnome FYI, it's more of a hybrid approach, where parts of the decoration are rendered by the system and parts by the app.

    It's difficult to coordinate things between the client and compositor.

    That too isn't relevant, libdecor doesn't coordinate shit either. And if you want to (which is being looked into), you can absolutely sync things with SSD too.

    The actual and only reason Gnome doesn't support SSD is that they think CSD is a "better architecture".

  • Ddc/ci brightness changes are very often animated by the display firmware, so doing it fast is rarely possible.

    You can however disable ddc/ci in the display settings if you'd rather have software brightness.

  • Afaik you very much can not turn it off

  • I get way more spam on WhatsApp than on Matrix. Never been invited to a fake group chat on Matrix at least...

  • Quite good I'd say. I don't have other high end laptops for comparison though

  • Is the framework 13 really worth my money for the repairability and upgradability in comparison?

    Depends on what you upgrade for, and what you need in the first place.

    If you upgrade mainly for more CPU and GPU power, in my opinion that's a hard sell. The new mainboards from Framework are hella expensive!

    If you need a dGPU in a small form factor laptop, Framework just doesn't offer that. Same for touch or built-in tablet support.

    If you're ok with the built-in GPU and upgrade for better display, for better battery, and a better but perhaps not the absolute latest and best APU, yes, it's worth it.

    When I bought the FW13, a year later or so they brought out a new 120Hz higher resolution display. The first display being 60Hz was my only big annoyance with it, having a 120Hz monitor for comparison... So I just bought the new display, and swapping it only took literal 5 minutes.

    Similar story with the hinges, I wanted ones with more resistance, so I just bought stronger ones for 25€ and easily replaced them.

    If the battery gets worse, or they bring out a new one with decently improved capacity, I can similarly replace it in 5 minutes.

    No glue, no 10 types of special screws, just the screw driver that was shipped with the laptop, and basically zero risk of breaking anything when making modifications.

    You'll have to know yourself if these tradeoffs are worth it to you... but after my old HP Envy's display broke and even finding the correct replacement part was a challenge, let alone replacing it, I'm quite happy with the FW13.

  • Then when a game is started it starts another Gamescope session which launches the game in a second XWayland session.

    No, it doesn't start another gamescope. It starts a second Xwayland in the same gamescope instance.