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Inbred: chaorace's family has been a bit too familiar. (Can be inherited)
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sdfpubnix @lemmy.sdf.org SDF federation is on the fritz again (Jan. 5th - Now)
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Manic Computing - Rants about the absurdity of software internals @lemmy.sdf.org The Problem with Time & Timezones - Tom Scott / Computerphile
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Gaming @lemmy.ml Weird Opinion: Half-Life 1 is actually way better than Half-Life 2
Cosmere Discussion @lemmy.ml From Imagination to Reality: Mistborn Origins
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Cremposting! Now with 100% less Reddit! @lemm.ee 2nd Edgedancer Ideal: "I will remember those who have been forgotten."
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I took his criticisms of the combat as basically saying "this system is not interesting enough to form a satisfying gameplay loop". That's a critical statement which I actually agree with, though from my perspective that's a key part of Persona's core design: neither the combat system nor the social link system are endlessly enjoyable, so the player is intrinsically motivated to avoid lingering for too long and properly close the core gameplay loop by advancing the calendar. It's that sort of pendulum-like cadence which gives the series its unique sense of momentum.
I do think that it's a shame RPS's Matt was unable to find joy in P3R's gameplay loop due to disliking the social-link system... but I also see it as an opportunity to better understand the game as a holistic package in a way that can't be achieved through a more carefully measured, quantitative analysis. The way I see things, the game is the game -- I'm much more interested in understanding what's in the game rather than what's not, if that makes any sense.