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60
Joined
1 yr. ago

  • I belive in newer versions they have switched to JS and C#

  • The official ones ("your first 2D game" and "your first 3D game") are quite good and to the point - they are already linked in the thread. GDQuest is also nice, I remember them having this whole in-depth interactive course.

    Usually tutorials are in GDScript, so I'd go with that. Plus, according to a recent poll, about 80% of Godot users actually use GDScript over C#.

  • Pixel Art @retrolemmy.com

    Marooned

  • It's all right. If you collect enough upgrades it becomes fun! I managed to complete levels 1 and 2, failed at level 3. I'd say the most fun for me was trying to collect all the upgrades at once to watch the screen light up with bullets.

    Needs more player feedback: did I just hit that asteroid or did I miss? No idea.

    The controls are a bit sluggish.

    The color palette could be better.

    Overall, good job!

  • PyCharm was quite nice back when I was using it. Glad to see them supporting Godot.

  • Art Share🎨 @lemmy.world

    Birds, pixel art

  • Pixel Art @retrolemmy.com

    Birbs

  • You can simplify your rng by using global randomize(). Then you won't have to remember to create a new random generator, and you can generate random stuff with randi_range() instead of rng.randi_range(). That is, if you don't need several differently-seeded random generators.

    Couldn't read through the whole code because of messed up formatting.

  • Count the fingers in your head or out loud. They may have the wrong number of fingers, the number may change while you try to count them, the fingers can be deformed and keep on changing when you look at them.

    Ah shit, my suspicion was correct - I'm an AI, and a bad one at that. Now I know why the world around me doesn't feel real.

  • Programming.dev is exactly on point. Nice

  • I wish I didn't slack off on math. Now that I'm doing gamedev I've had to re-learn a lot of it.

    Same goes for English, actually. Not my native language

  • Pixel Art @retrolemmy.com

    Pixel Countryside

  • In a 300-meter radius I have two large stores that I visit often, one super large 1 km away, and lots of small ones. Plus there are plenty of fast-food places all around. If I'm cooking something and realize I don't have an ingredient it takes like 7 minutes on foot to get it and be back in my kitchen. So I have never felt the need to have a car.

  • That's cool, that's cool. I bet with some kind of neural link we'll be able to bump that up to 200%

  • Gnome-Software and GDebi can do exactly that for you. Download a deb, right click "open with X", and they'll install it for you using GUI. You can even change file associations so debs are opened by gdebi/gnome-software by simple double-clicking.

  • I used to work night shifts and sometimes had to function afterwards, sometimes for long periods of time. What helped me to stay awake and somewhat clear-minded is light physical activity. Don't sit too much, move, walk around, do some squats, do push ups if you can. Get some fresh air. Cold water on the face helps. If your eyes tend to get tired get some eye drops (artificial tears). And of course coffee helps too.

    Also be careful, it's easy to lose balance in a sleep deprived state. So no dangerous surroundings if you can help it.

  • Question. Why is the grass so... perfect? Do they mow it regularly? Is there someone who maintains these ruins, and it's more like a public park rather than a truly abandoned site?

  • Art Share🎨 @lemmy.world

    Random collection of 1bit pixels, pixel art

  • Pixel Art @retrolemmy.com

    Random collection of 1bit pixels

  • they no longer have to worry about printing games (so that cost is gone)

    While digital distribution is definitely cheaper, it isn't free. The cost of printing games got replaced with the storefront's cut. Steam takes 30%, for example.

    I'm not defending the $80 price tag, but the storefront cut is a personal concern for me as an aspiring indie dev. Sadly, the 30% cut is also being pushed as an "industry standard".

  • Found the place. It was here:

  • Wall jumping was intuitive enough, I'm just bad at timing the jumps. Got stuck further in the level, after doing a few wall-jumping sections, so maybe I just hadn't encountered the bug you are talking about yet.

  • Congrats on releasing it! Great result for a game made in a week.

    I did give it a try even though I'm not great at jumping. With a controller (the game does support a controller 👍) I managed to get a bit farther, but still failed, hah.

    A small trick I use to give spacey backgrounds more life is to plop a Particles2D node with tiny-twinkling-floating particles. Takes little effort but improves things a lot. Would be fitting for a space game.

    I also think the game would work well as an HTML5 game. Itch supports those, and they're more convenient and accessible since they don't require players to download EXE files. People tend to be skittish about downloading things.

  • Art Share🎨 @lemmy.world

    Medieval Fantasy, pixel art

  • Pixel Art @retrolemmy.com

    Medieval Fantasy

  • pics @lemmy.world

    Forest road, last winter

  • Pixel Art @retrolemmy.com

    Dragon Mountain

  • Art Share🎨 @lemmy.world

    Dragon Mountain, pixel art

  • Pixel Art @retrolemmy.com

    Winter House

  • Art Share🎨 @lemmy.world

    Winter House, pixel art

  • Pixel Art - pushing pretty pixels around @lemmy.ml

    Alien landscape

  • Art Share🎨 @lemmy.world

    Alien landscape, pixel art

  • Pixel Art - pushing pretty pixels around @lemmy.ml

    Cityscape and a tiny cat

  • Art Share🎨 @lemmy.world

    Cityscape and a tiny cat, pixel art

  • Art Share🎨 @lemmy.world

    Alien world, pixel art