I love the idea of Emacs (especially of Doom!) I've played around with Doom a bit a few months ago and it was enjoyable to use, if a bit difficult to learn. Unfortunately, getting native compilation to work on Mac OS was making my install really brittle, but I might give it a second try after your comment.
- Posts
- 1
- Comments
- 5
- Joined
- 3 yr. ago
- Posts
- 1
- Comments
- 5
- Joined
- 3 yr. ago
Something about this guy rubs me the wrong way. Maybe it's the sweeping statements about upscaling. The industry has been moving away from "native" pixel counts for a while now. The techniques available to you if you leverage a good scaler is too useful to ignore. Either way, I feel the Remnant devs deserve a little slack for being the first third party developer to bring a Nanite game to release. Really excited to see how much geometric detail can be pushed with it. Pixel-perfect LODs would of course be impacted by upscaling techniques. Wish this person would go into that more instead of spreading FUD about upscaling.