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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)P
Posts
242
Comments
398
Joined
3 yr. ago

  • I can't wait for the new game tab. There's been at least a few times where I needed to go through something frame-by-frame to see what's going on.

  • I don't think so, it'll just remove the bad results and you'll have to click next page yourself. Technology has its limits.

  • I think both of them would have a way to filter domains if you're self-hosting. The blocklist uses simple regex so you can probably copy-paste the blocklist straight into your filters.

  • I also bought a PSTV when they were on clearance for less than 20 bucks, makes for a nice little gaming console for the bedroom or guest bathroom.

    The... Guest bathroom???

  • I owned a PSP Go a few years ago, it's a great device. I loved how tiny it is, but the screen was a little too small for me, and it didn't handle emulation that well. Loved playing Lumines and Patapon on it, though!

  • I agree, it's about the perfect size for me. Just small enough to fit in my jacket pocket.

    I honestly wish PC handhelds had a similar size, but they're all tablet-size. Someone had an image comparing the Vita with the Steam Deck and it puts into perspective how large handhelds have gotten.

  • These websites are really bad, I really don't understand why many of these websites that invite people to Linux fail to understand the user that would browse something like this. It straight up links to the GNU website to browse distros and software, which by the way, isn't loading as of writing this comment.

    This entire website talks about ditching Windows without an obvious call to action. Windows is bad, yes, but giving people a list of every distro under the sun and saying "good luck" won't convince anyone to switch. Give obvious beginner recommendations. Tell people to install Linux Mint, and a beginner-friendly guide on HOW, and why Linux is good rather than just convincing everybody to stay on Windows 10.

  • this is actually a plot point in the graphic novel Eight Billion Genies, where people would make a wish by reading a really long contract for hours that covers all the possibilities and caveats. You'd enjoy it, OP.

  • that assumes you know exactly what you want though, which I think most people wouldn't at the time of making the wish

  • That's a good recommendation, I haven't used everything in a couple of years but I ought to try it again.

  • This is great, I've always liked gliding games!

    Some feedback:

    1. The one thing that threw me off was how delayed flapping your wings is. Pressing space means you'd flap maybe 1.5 seconds later. It would be great if flapping was way faster and you'd instead have a cooldown animation, rather than waiting and then flapping the wings.

    2. It might just be a skill issue, but I felt like boosting is too fast and I constantly overshot the finish.

    3. It would be great if you can see the score of each completed level in the main menu.

  • Not sure about the context of a game, but I've used this to replace some UI nodes when the game switches to portrait mode on mobile. Sometimes it's just easier to use different containers.

  • From what I understand: 3D performance in general needs to be improved. Even if you're not rendering them, having tens of thousands of nodes in the tree kills performance. The global illumination used in Godot is also really taxing. Terrains are an extension rather than built-in to the engine and probably doesn't have feature parity with other engines' terrain systems.

    4.4 did a lot to improve things but there's still a ways to go before big open worlds can happen.

  • I've been meaning to post some of my stuff to Flatpak when Godot 4.4 releases but never bothered to look into it. This is perfect, thanks for sharing!

  • OpenOffice is ancient and isn't really being developed anymore. It's in maintenance mode and hasn't gotten a real update in over a decade from what I can tell. Libreoffice trumps it in every way.

    That said, I prefer OnlyOffice these days. It's a lot slower unfortunately (running on electron...) but it's much closer to MS office and has better document compatibility.

  • I like to assume people using array programming languages just have a crystal ball that they use to call upon magic runes on the screen

  • Also WASM can't directly manipulate the DOM so it can't really be used for handling HTML/CSS, all front-end stuff still has to be done with JS.

  • Right now. WASM has been supported by every browser for a while now, and most webapps are made with WASM. That said, it's not a replacement for Javascript, most people only use it on things that need to be high performance like heavier apps and web games. Nobody really makes websites that rely on WebAssembly instead of JS to my knowledge.

  • You can backflip in mid-air which is useful to go a little higher or cancel the direction you're moving in. I don't remember the exact control for it, but I think it was double tapping after jumping.

  • New Communities @lemmy.world

    !blogging@programming.dev - A community for sharing blogs & blogposts

  • Blogging @programming.dev

    On running a blogging platform

    herman.bearblog.dev /running-a-blogging-platform/
  • Blogging @programming.dev
    Featured

    Welcome to /c/blogging!

  • Godot @programming.dev

    Dev snapshot: Godot 4.3 dev 2

    godotengine.org /article/dev-snapshot-godot-4-3-dev-2/
  • Godot @programming.dev

    Godot Twitter introduces 3 new accounts, including one for the upcoming official asset store

  • Show-off @programming.dev

    GodotOS - My open source operating system interface made in Godot is out now!

  • Godot @programming.dev

    GodotOS - My open source operating system interface made in Godot is out now!

  • Godot @programming.dev

    Template repository for godot projects with CI/CD

    github.com /DamienTehDemon/godot_template
  • Programming @programming.dev

    How to Properly Advertise a Revshare/Collab Project

    popcar.bearblog.dev /properly-advertise-a-revenue-share-project/
  • Game Development @programming.dev

    How to Properly Advertise a Revshare/Collab Project

    popcar.bearblog.dev /properly-advertise-a-revenue-share-project/
  • Software Gore @lemmy.world

    Bloomberg, your chart is a bit... Foggy...

  • Godot @programming.dev

    Road to Vostok - Godot Demo out now

  • Godot @programming.dev

    Godot 4.3 FINALLY fixes web builds, no SharedArrayBuffers required!

  • Programmer Humor @programming.dev

    Let me just move this project to the "unfinished" folder

  • Godot @programming.dev

    Godot's Direct3D 12 Rendering Driver got merged today!

    github.com /godotengine/godot/pull/70315
  • Godot @programming.dev

    Maintenance release: Godot 4.2.1

    godotengine.org /article/maintenance-release-godot-4-2-1/
  • Godot @programming.dev

    Introducing the new Godot Forum

    godotengine.org /article/introducing-new-forum/
  • Godot @programming.dev

    W4 Games raises $15M to drive video game development inflection with Godot Engine

    w4games.com /2023/12/07/w4-games-raises-15m-to-drive-video-game-development-inflection-with-godot-engine/
  • Godot @programming.dev

    Godot 4.2, Restorer of The Lost | Full Feature Breakdown

  • Game Development @programming.dev

    Godot 4.2 has finally released!

    godotengine.org /article/godot-4-2-arrives-in-style/