I was actually considering Defold for the longest time, it's another really great open-source engine, but I just found that Godot feels so much nicer to develop in. I may give it another try later, because I do enjoy making small webgames.
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Sounds like you misconfigured your layers and masks. The collision mask determines which layers it can touch, so it sounds like you have the earth Rigidbody on layer 1 and are trying to detect the body.