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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)P
Posts
242
Comments
398
Joined
3 yr. ago

  • I forgot about this, but AFAIK you're still better off with fstab to give yourself all permissions for everything to work properly.

  • I was just adjusting my fstab today... Genuinely blows my mind how far Linux has come and I still have to delve into hard to read text files to open my damn drive when I boot my computer.

  • I haven't worked on anything that big but I have gotten a ton of feedback on my free games and apps, some of which was really harsh. Positive reviews are always fun to read but usually I focus on the negative reviews. Negative reviews are hard to read but tend to be the most insightful, you get an idea for the things in your game that need work or are too frustrating for others. I think your review is pretty good feedback in general.

    Many people definitely need a reality check - just don't be rude. Lots of people think their game is going to be the next big thing or that somehow people aren't going to compare it to games that are extremely similar and probably the same price.

    I was at a gaming event once and one of the demos I tried was extremely unintuitive and at some point you had to search the floor for a key that's way too hard to see (me and friends spent like 5 minutes running around a dark room). I pointed this out to the devs and they got super defensive, telling me that it's not supposed to be obvious and you're supposed to be looking for items for real. This is how not to take feedback. When someone says your game sucks, take notes and try to improve.


    In terms of taking feedback, the best advice I can give is just be open minded. When someone says the game sucks, no matter how stupid their feedback is, just give them the benefit of the doubt. Maybe they're right. Maybe they suck at video games and the tutorial needed to be clearer, maybe the writing really is boring and not as interesting as you thought, maybe it's just not clear enough where you're supposed to be going, etc. It's good to get perspective of others.

    Not all feedback is useful though, sometimes the game just isn't for them. If Dark Souls actually took all that criticism about the game being hard and added an easy mode, it wouldn't be as gripping or popular as it was. Don't let players bully you into changing your vision just because they wished your game was a different game.

    TL;DR: Feedback is always good, don't be afraid to voice your opinion. For devs, keep an open mind but don't let it get under your skin.

  • I work in the industry. You're pretty much right. I wouldn't recommend people to get into the field unless you're SUPER into making games and are okay with working way harder than others. That said, other tech jobs are also suffering right now, layoffs are way more common than they used to be throughout the entire field feels very competitive.

  • MIT is the de-facto license that says "Do what you want with the software, just give me credit. Also, I don't owe you anything".

    It lets people do basically anything with it but protects you from:

    • People who would steal your project and claim they were the original creators (your name and copyright info is filled in the license which they have to include and mention)

    • Any sort of liability or warranty - people can't blame you for any damage done by your software

  • It's not a big deal since git repos aren't hard to migrate. GitHub is fine currently and if they push people away then there are a couple of alternatives.

    Firefox hosting on Github is a good move because it lowers the barrier of entry for contributors.

  • Do you mean it works reliably well in letting users through, or in blocking AI?

    Both, check out this article talking about it: The Day Anubis Saved Our Websites From a DDoS Attack

    Looking at the statistics really shows how dire things have gotten with AI crawlers. The before and after is crazy. There are some other blog posts also mentioning they get maybe 1000x less requests per hour after deploying Anubis.

  • If it weren't tiktok it'd be any other mainstream social media that people spread dumb trends on. Anybody remember teenagers eating laundry soap pods a couple years ago?

  • Been seeing this more and more lately. It's a shame we need such a nuclear solution, but it works reliably well. It takes a second or two to be redirected to the site you're visiting.

  • That should work fine, but make sure to get rid of the first few lines in the text file since they're headers for ublacklist.

  • That's... Kind of insane! I've been following Bitcraft every now since it got announced but I never expected them to go to this direction. The blog post makes sense but I'm curious what license they're going to use. It could be a legal minefield to try and stop people from stealing the game, re-branding it, then profiting off of it.

    It'll be really curious to see how this plays out because there isn't really any major games that went open source, much less one that's going to be actively monetized like Bitcraft.

    Our focus will be on a smooth and successful Early Access launch on Steam, which is our highest priority. Only once we are happy with the state of the game will we start the process of open sourcing BitCraft.

    Anyway, it sounds like open-sourcing the game might take a while. I hope early access works out for them.

  • Isn't Pangora dead? It hasn't been updated in a year.

  • Don't submit AI generated content to this community. Next time will be a ban.

  • Yup. I asked around in chat and we're 99% sure it's a joke. They don't actually have a team big enough to transition to a whole new engine.

  • The project is for making unofficial drivers for Apple's chips, which very few people are trying to do. Without Asahi, you can't run Linux on Macbooks.

  • If your goal is to cash in on the blog, your best bet aside from ads is to look for sponsorship opportunities. You can look into services that align with your user's interests and contact them to set up affiliate links for you (like how any decently-popular YouTube channel has a sponsored segment).

    This can be in the form of an ad in the header/footer of your blog, an ad shown on the side of the screen, or affiliate links you put in your posts. If you're going to casually recommend your affiliates, I think you're legally required to add a disclaimer that it's an ad, lots of blogs do this in a small text at the top of the post.

    Taking a quick look at your blog, you can probably start shooting emails to popular vpn providers and ask if they're interested in getting sponsored here.

  • You can create a Group for the planet then check in your code if that's what the area is touching. Ex: if body.is_in_group("planet"): #do something

  • Show-off @programming.dev

    CleanDoom - The Modern Doom Mod Launcher

    github.com /popcar2/CleanDoom
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    Radios, how do they work?

    lcamtuf.substack.com /p/radios-how-do-they-work
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    Why I shut down my tutoring startup

    eriklonnroth.com /closing-down-watobe/
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    The Mirror - A Godot fork meant to rival Roblox/UEFN just went open source

    www.themirror.space /blog/freedom-to-own-open-sourcing-the-mirror
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    Dev snapshot: Godot 4.3 dev 5

    godotengine.org /article/dev-snapshot-godot-4-3-dev-5/
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    Release candidates: Godot 4.1.4 RC 2 & 4.2.2 RC 2

    godotengine.org /article/release-candidate-godot-4-1-4-and-4-2-2-rc-2/
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    Using Godot for GUI App Development

    popcar.bearblog.dev /using-godot-for-gui-app-development/
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    Using Godot for GUI App Development

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    40 years of programming

    liw.fi /40/
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    W4 Cloud is Here! The new multiplayer infrastructure for Godot games.

    w4games.com /2024/03/05/w4-cloud-is-here-the-new-multiplayer-infrastructure-for-godot-games/
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    Dev snapshot: Godot 4.3 dev 4

    godotengine.org /article/dev-snapshot-godot-4-3-dev-4/
  • Linux @programming.dev

    KDE Plasma 6 is out now!

    kde.org /announcements/megarelease/6/
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    Kingdom of Squares - A Game Jam Webgame

    popcar2.itch.io /kingdom-of-squares
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    Kingdom of Squares - A Game Jam Webgame

    popcar2.itch.io /kingdom-of-squares
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    Stacks for Simple Static Sites

    fd93.me /simple-sites-stack
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    GPU synchronization in Godot 4.3 is getting a major upgrade

    godotengine.org /article/rendering-acyclic-graph/
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    Godot Engine - 2023 Showreel

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    AI tutoring; what works?

    herman.bearblog.dev /ai-tutoring-what-works/
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    Why We Can't Have Nice Software

    andrewkelley.me /post/why-we-cant-have-nice-software.html
  • Blogging @programming.dev

    How We Crowdfunded $750,000 for a Giant Book about Keyboard History

    glennf.medium.com /how-we-crowdfunded-750-000-for-a-giant-book-about-keyboard-history-c30e24c4022e