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Posts
242
Comments
398
Joined
3 yr. ago

  • I got it from a Buffoon pack, but it's still worth buying because it pays for itself. You get 2 jokers that are worth 1-2 dollars each, you can sell them if they're not worth keeping and you can even get jokers like Egg and Mail-In-Rebate that gain you tons of money.

    It's a life saver in ante 1-2

  • I don’t agree with people downvoting you just cause its unity lmfao

    Yeah Lemmy is kind of funny in that regard, the downvote is not a disagree button.

  • It's also a lot easier to manage via code since you could just get children and have each layer have its own group.

  • It's a two part story:

    1. The mobile market mostly targets kids and boomers and their resistance to microtransactions has been basically non-existent, making the market quickly become predatory and full of spam

    2. Modern app stores have become abysmal, making it impossible for smaller games to see the light of day. 99% of google play is a dumpster fire, and the 1% that is decent isn't published by a multi-billion dollar company so you're unlikely to ever see it. There are good games out there, but the way the algorithms and ads work makes them constantly pushed down in the list. This isn't "a problem" to a company like Google because they're making bank off of all these ad spaces.


    Anyways, most good games are paid, but here's a list of stuff I've enjoyed playing on mobile:

    • Fancy Pants Adventures

    • Bloons TD 6

    • Dicey Dungeons

    • Dead Cells

    • Slay the Spire (but the mobile port is rough on small screens)

    • Knights of Pen and Paper +1

    • The Enchanted Cave 2

    • Let's Create! Pottery

    • BAIKOH

    • Data Wing

    Probably a lot more I forgot. Have at it.

  • Has it ever been better?

    Actually, yes, by a big margin. Back in ~2011 mobile games were actually trying to be great. Games like Edge Extended, World of Goo, Bounce Boing Voyage, Zenonia 2 & 3, etc.

    I remember early Humble Bundles being full of exciting games for mobile, now you'll be lucky to find just one of them that isn't filled to the brim with MTX or ads.

  • Sort of. If you earned >$1 million in revenues in the past 12 months, you have two options:

    • Pay 2.5% of your monthly revenue

    • Pay a runtime fee based on your monthly downloads

    So basically, they made it optional, but you still have to pay 2.5% which is still significant. Otherwise you can use the runtime fee and report data yourself (it will probably be cheaper)

  • Thanks!

  • Just skimmed the video, it's pretty good! Provides a good crash course for people to just start making a platformer, it definitely skims some important topics like physics layers or how to properly use tilemaps, but I expect follow up videos to start explaining things more.

  • I was recently contracted to make a neat prototype of a game. It's a twinstick shooter with MOBA elements, you got minions coming out of towers attacking other minions and the goal is to destroy towers to make your way in and destroy the enemy base.

    Navigation in Godot is pretty neat, very hassle-free.

  • Personal Opinion: the GameDev.tv Godot course isn't great

    Jump
  • I've bought the $1 tier to get into shaders and I sort of agree. I took the Unity 2D course when I was starting out game development and it was excellent, really gave you everything you need to know to understand and learn how to make real games.

    I'm 75% through the shader course (which is fairly short, like ~2 hours long) and it's just okay. It gives you a decent introduction on how shaders work, teach you a few simple effects like distortion and dissolving and color swapping, then you're on your own. I didn't feel like I learned enough to be confident making my own shaders and I still only have a surface level understanding of it. Not great for a paid course, I'm starting to think that's the reason it was only $1 in the bundle.

    I still 100% recommend their 2D unity course but it seems like how good the course is depends on the instructor. Rick is the best instructor they have, the new ones aren't cutting it. Maybe I should make my own tutorials because a lot of Godot offerings currently are lacking.

  • Nice, good luck!

  • Godot 4 came out a year ago so they're all new courses. They do have a forum for assisting people that own the course where a teaching assistant helps out. I haven't tried any of their Godot courses but I have finished their Unity course and the experience was really good.

  • I've been following this proposal around for the past few months, it's really interesting. Godot could be the de-facto library for complex 3D rendering in any app since it's really feature-rich and not that huge (I think the runtime is like ~60 megabytes? It could likely be smaller with further optimization and stripping features you don't need).

    Also I don't remember who said this but if this goes through it could allow C# web builds by loading Godot is a library.

    Kind of a shame this came as 4.3 is in feature freeze, it would've been nice for it to be included in the next update.

  • Your Inception is a great choice, but I also low-key wished pizza tower's music got in to meme on the other instances

  • One of the devs wrote a blog post a while back talking about his first impressions with Godot.

    TL;DR: Really positive on Godot but things that should be improved are text and how Godot handles texture atlases (I totally agree on both)

  • Be sure to check where the trackpad is. Centralized is better. My new one is more to the left and my wrist hits it when playing tf2 and I do occasionally get some movement from my wrist in game, but not much.

    There should be an option in your OS to disable the trackpad while using the keyboard. My laptop also has a trackpad to the left and I often have my hand over it when playing but never had this issue.

  • Make sure you get a laptop with a modern Ryzen processor since the battery life (and performance on battery) is often a lot better than Intel. There are a lot out there that fit the bill like Lenovo's yoga/ideapad lineup. Just be weary of two things:

    • Some 14" laptops may have soldered RAM or SSDs making them impossible to upgrade
    • Don't go off of processor names, they're often pretty misleading. For example a Ryzen 7 7730U is significantly worse than a Ryzen 7 7840U.
  • Not sure, I'll look into it when the launcher is feature-complete. I never tried making a Flatpak app before.

  • A mod launcher is a program that lets you set up and configure mods for a game, then launch the game with everything set up for you. They exist because configuring everything yourself can be a real pain.

  • Game Development News @programming.dev

    Re-Logic donates $100,000 to Godot and FNA, and sponsoring both for $1,000/month

    nitter.net /Terraria_Logic/status/1704227519027651016
  • Godot @programming.dev

    Re-Logic donates $100,000 to Godot and FNA, and sponsoring both for $1,000/month

    nitter.net /Terraria_Logic/status/1704227519027651016
  • Games @sh.itjust.works

    What are some great open source games?

  • Games @lemmy.world

    What are some great open source games?

  • Open Source @lemmy.ml

    What are some great open source games?

  • Game Development @programming.dev

    Switching from Unity to Godot: Tips and What You Should Expect

    popcar.bearblog.dev /unity-to-godot-what-to-expect/
  • Godot @programming.dev

    Switching from Unity to Godot: Tips and What You Should Expect

    popcar.bearblog.dev /unity-to-godot-what-to-expect/
  • Game Development @programming.dev

    Garry Newman: The new Unity pricing would have cost him $410,000 of lifetime revenue

  • Unity @programming.dev

    Unity plan pricing and packaging updates | Unity Blog

    blog.unity.com /news/plan-pricing-and-packaging-updates
  • Game Development @programming.dev

    Unity plan pricing and packaging updates | Unity Blog

    blog.unity.com /news/plan-pricing-and-packaging-updates
  • Game Development @programming.dev

    I made a Solitaire game called Red Queen's Dungeon

    popcar.bearblog.dev /red-queens-dungeon/
  • Tabletop Gaming @beehaw.org

    I made a solitaire game called Red Queen's Dungeon

    popcar.bearblog.dev /red-queens-dungeon/
  • Godot @programming.dev

    Kenney.nl releases over 30 free splash screens for Godot

    github.com /KenneyNL/Godot-SplashScreens
  • Linux Gaming @lemmy.world

    Everything you need to know about gaming on Linux

    popcar.bearblog.dev /everything-linux-gaming/
  • Linux Gaming @lemmy.ml

    Everything you need to know about gaming on Linux

    popcar.bearblog.dev /everything-linux-gaming/
  • Godot @programming.dev

    Godot Rendering Priorities: July 2023

    godotengine.org /article/rendering-priorities-july-2023/
  • Game Development @programming.dev

    Solo Indie Game Dev Essentials Bundle

    www.humblebundle.com /software/solo-indie-game-dev-essentials-bundle-software
  • Programming @programming.dev

    What's stopping WebAssembly from effectively replacing JavaScript?

  • Programming @programming.dev

    Nim v2.0 released

    nim-lang.org /blog/2023/08/01/nim-v20-released.html
  • Programming @programming.dev

    Why I use the D programming language for scripting

    opensource.com /article/21/1/d-scripting