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Joined
2 yr. ago

  • Speed Dreams is a TORCS fork, and started on its own way on 2008 . You can find it (lastest stable) on Flatpak package, and also in debs for Debian and Ubuntu.

  • We are waiting for you in our credits menú. Send us a photo of your setup, or of you playing, developing, or modding Speed Dreams... your drawings, whatever you want!

  • Linux Gaming @lemmy.ml

    Speed Dreams 2.4.2 Flatpak package avaliable

  • Sim Racing @lemmy.ml

    Speed Dreams 2.4.2 Flatpak package avaliable

  • OpenSourceGames @lemmy.ml

    Speed Dreams 2.4.2 Flatpak package avaliable

  • Linux Gaming @lemmy.ml

    Speed Dreams 2.4.2 new release

  • Sim Racing @lemmy.ml

    Speed Dreams 2.4.2 new release

  • FOSS gaming @feddit.org

    Speed Dreams 2.4.2 new release

  • OpenSourceGames @lemmy.ml

    Speed Dreams 2.4.2 new release

  • It is very likely that in the next release OpenSceneGraph will be the default graphics engine to avoid these problems.

  • Note that if you use Wayland you must use OSGgraph (Options --> OpenGL -->Graphic Engine). The problem is that Wayland is not compatible with our previous graphics engine, SSGgrpah , based on pLib. With Xorg there should be no problems.

  • Note that if you use Wayland you must use OSGgraph (Options --> OpenGL -->Graphic Engine). The problem is that Wayland is not compatible with our previous graphics engine, SSGgrpah , based on pLib. With Xorg there should be no problems.

  • Note that if you use Wayland you must use OSGgraph (Options --> OpenGL -->Graphic Engine). The problem is that Wayland is not compatible with our previous graphics engine, SSGgrpah , based on pLib. With Xorg there should be no problems.

  • Linux Gaming @lemmy.ml

    Speed Dreams 2.4.1 Flatpak package now available

  • FOSS gaming @feddit.org

    Speed Dreams 2.4.1 Flatpak package now available

  • OpenSourceGames @lemmy.ml

    Speed Dreams 2.4.1 Flatpak package now available

  • FOSS gaming @feddit.org

    Speed Dreams version 2.4.1 is here!

  • Sim Racing @lemmy.ml

    Speed Dreams version 2.4.1 is here!

  • OpenSourceGames @lemmy.ml

    Speed Dreams version 2.4.1 is here!

  • There is the possibility of network multiplayer, but, despite being playable on LAN, it is disabled as it is very experimental and has a lot of lag and bugs over the internet. It can be played in real time split-screen using the old SSGgraph graphics engine and by putting two or more human players in a race. We hope in future versions to rework or rewrite the work done to allow online multiplayer.

  • Yes, it is!

  • Sim Racing @lemmy.ml

    Speed Dreams 2.4.1 Release Party 🎉

  • Linux Gaming @lemmy.ml

    Speed Dreams 2.4.1 Release Party 🎉

  • FOSS gaming @feddit.org

    Speed Dreams 2.4.1 Release Party 🎉

  • OpenSourceGames @lemmy.ml

    Speed Dreams 2.4.1 Release Party 🎉

  • Linux Gaming @lemmy.ml

    SPEED DREAMS - New 2.4.0 Release !

  • We are delighted to read this. Stay tuned for fresh news soon!

  • Thanks a lot. I hope you enjoy it!

  • which one do you think we have been playing? https://www.speed-dreams.net/ We have also played great games such as Unciv, Stunt Rally and OpenRA.

  • Great! Thanks for sharing

  • That didn’t have what I was looking for, found out the the car category effects the car xml, all sorted now I believe, fully configured xml now and I placed it in a new category. (Lemons class B)

    I’ll spend far too much time tweaking it now :)

    Don't forget to share it!

  • So cool . Thanks for putting this together I’m hoping to give it a try! You know, it's free as freedom and of course it doesn't cost any money! https://www.speed-dreams.net/

  • Why wouldn't it work? I'll have to go for a ride with him again.

  • Omg ya, the beach buggy the tuktuk and a car I converted the slambo, haha I’m sure it felt longer then 11 year since I released them.

    Was using a mix of inventor and ac3d to model back then.

    Right now modders usually use blender with the plugin to import/export to .ac . Of course AC3D is still a good tool for modelling for SD. https://github.com/NikolaiVChr/Blender-AC3D/tree/4.1