Indie game developer 🇨🇦
Working on some games for game jams in my free time
Admin of programming.dev and frontend developer for sublinks
Account has automation for some scheduled posts
Site: https://ategon.dev/ Socials: https://ategon.carrd.co/
Indie game developer 🇨🇦
Working on some games for game jams in my free time
Admin of programming.dev and frontend developer for sublinks
Account has automation for some scheduled posts
Site: https://ategon.dev/ Socials: https://ategon.carrd.co/
Daily Godot Tip #19: print_tree when called in a node prints out the node and all of its children to the console. print_tree_pretty does the same but makes it look more like a graphical representation
Daily Godot Tip #18: If you are using floats but want to make sure value checks aren't messed up by floating-point precision, godot has a built in is_equal_approx(float, float) function
Daily Godot Tip #17: If you need to test your game on web, instead of exporting and uploading to something like itch.io, Godot has a built in Run in Browser button
Daily Godot Tip #16: If you need to debug collisions, theres a setting under Debug at the top called "Visible Collision Shapes" that show you all the collision shapes and thus when they would intersec
Daily Godot Tip #15: You can quickly increment or decrement number inputs using modifier keys + the arrow keys
Daily Godot Tip #14: If you prefer coding on another monitor rather than within the godot editor, Godot has a button in the top right of the script window to make it floating
Daily Godot Tip #13: Theres a setting in the Editor Settings called Action on Play that you can change to open the debugger instead of the output when you click play if you find that more useful
🦌 - 2024 DAY 2 SOLUTIONS -🦌
Database Corruption Maintenance (00:01 - 06:00 UTC Dec 2)
🌲 - 2024 DAY 1 SOLUTIONS -🌲
Event Info + Post Guidelines + Code Formatting
Daily Godot Tip #12: Turning on "auto switch to remote scene tree" in the editor settings makes it so that when you click play it automatically swaps to the remote tab for debugging purposes
Daily Godot Tip #11: Using prints adds a space separator between things added to the print function while printt adds a tab separator
Daily Godot Tip #10: Godot has a setting in the editor settings called Code Complete Delay that changes how long it takes for auto-complete suggestions to appear
Server will be going down in 1 hour at 3:40 UTC for database maintenance.
Notice: Hidden Communities are currently Bugged in Lemmy
Floodworks - Manage a city as it is being flooded
Bulk Grinder - My teams entry to the 2024 GMTK jam
Praise my GitHub profile
programming.dev is going to go down for partial upgrade of pictrs service. Downtime for initial site should be short, but length of time for pictrs upgrade is unknown. Downtime will begin at 04:45 UTC
Cant find anything that would cause this in the db. Thought the dates got messed up in federation but they seem to be perfectly normal. Still pinned even if I manually change the date to a year in the past
Im assuming something got messed up from the nodebb->lemmy federation
Im going to remove the post as thats the only way I see to get rid of it