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Posts
242
Comments
398
Joined
3 yr. ago

  • You will definitely start feeling the heat. Some act 3 bosses are rough.

    On the other hand, act 3 feels like the easiest one to cheese. You gain access to really powerful tools, some of which can be spammed to just annihilate harder fights. Once you have fully upgraded tools you can let it rip.

  • Hahaha, have fun.

    If it's any consolation, I did find act 2 to be easier than act 1. Keep at it.

  • TLDR

    It's mostly a bug fixing update, but weirdly they nerfed Sister Splinter which I thought was one of the easiest bosses in the game.

    Slight increase in pea pod collider scale

    Huge! It might not feel like a big difference but this will make pogo bouncing off those things much more consistent

    Fixed Snitch Pick not giving rosaries and shell shards as intended

    So I'm NOT crazy. I tried them for a short while and was sure they didn't do anything.

  • I also beat the game earlier but

    For what it's worth the final boss in Hollow Knight was also very easy. No doubt there will also be some super hard true final boss so it doesn't bother me much.

  • FWIW they did nerf the final DLC boss heavily over a month after release, he's now fair and you can dodge his previously undodgeable attacks.

    Boar guy is ass, I'm with you on that one. Luckily he's totally optional at least.

  • I really enjoyed SOTE but I'm just not a fan of how they did progression. Just finding items that increase your damage and defense was kind of boring compared to the main game where you made complex builds. It also made replaying the DLC kind of a nightmare because you have to run around collecting fragments before doing anything else.

    But exploration was fun and so were the bosses IMO :)

  • Will do, but since Silksong just came out I think it's pretty expected that every post for at least a month will be silksong related

  • It's been 2 hours since the game launched and I STILL can't check out. Not even steam sales had servers this busted!

  • We don't know yet if the first game's story ties in heavily to this one, but I would recommend buying Hollow Knight anyway because it's a fantastic game!

  • I have looked into the nim GDExtension and it looks nifty. I haven't tried it yet though because it might not be totally ready, some github issues make it sound like it could be a pain to work with.

  • Unreal 2.5 is so old, your perception of engines is probably way outdated. Things are so much easier and more cohesive now, you'll definitely enjoy modern gamedev tools. Since you're already an experienced programmer you should be up and running with Godot in only an hour, there's a tutorial in the official documentation that you can skim. You can probably look into a Godot crash course video on youtube too for a quick overview.

  • I just want something that will say : here’s your main, here’s your player character, we’ve taken care of the collision detection and inputs and rendering, there’s no gravity. Paint the tiles on this screen, and get going.

    Are you looking for a framework or a game engine? You talk about frameworks in the post but it sounds like you actually want something that does everything for you, which is more in line with engines. There are a lot of 2D engines out there like Godot, Unity, GameMaker etc. that are all pretty easy to use.

    I used Unity in the past but am mostly a Godot fan nowadays. Try Godot, it might be what you're looking for.

  • What the other person said. Cross compiling is as simple as adding a flag assuming you have the dependencies. I tried it and it works well (though my programs are pretty simple). See also the official docs on cross-compiling.

  • I don't get the hate for whitespace personally. It was maybe an issue 15 years ago, but modern code editors easily solve its issues. You can collapse whitespace blocks, the editor can automatically replace spaces with tabs, etc.

  • Okay, þ is not going to happen, just say th.

    Anyway, I did try V before Nim and found it way too unstable (which is corroborated by every other blog post talking about it). I also couldn't get the language server to work no matter what I did, it just fails to start which isn't a good first impression. This isn't even mentioning all the drama behind the scenes for this language.

  • Go would probably be my 2nd choice. I haven't used it much but my initial impression was that it felt kind of boring to write with, and a hello world would end up being a ~2mb binary which put me off a bit. I could give it another shot in the future, but I'm busy enjoying Nim so that probably won't be any time soon.

  • The small binary part is just for fun - but generally my use case is to have an easy to use language that can cross compile easily so I can just pass binaries to the person I'm working with.

  • What problems does discord have?

  • Huh, I've done it a couple of times with no issue. Updated the above comment to remove that recommendation, then.

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